dont forget to flip the screen in the game loop
Code:repeat Screen.Clear; // Render Screen.Flip; until Screen.Visible = false;
dont forget to flip the screen in the game loop
Code:repeat Screen.Clear; // Render Screen.Flip; until Screen.Visible = false;
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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