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Thread: Delphi-Heretic

  1. #1

    Delphi-Heretic

    DelphiHeretic is the conversion of the game Heretic (publish in 1995 by RAVEN) in Delphi. It is based on DelphiDoom latest source code.



    Major features include:

    -32 bit software renderer.
    -True 3D emulation.
    -Supports external 32 bit textures.
    -Supports external mp3 music.
    -Supports wav format sounds inside WADs.
    -Support for Dehacked files.

    Download available at:
    http://delphidoom.sitesled.com/downloads.html (Under the Work in progress section).
    or
    http://files.filefront.com/DelphiHer.../fileinfo.html

    Source code (requires Delphi 6.0 or higher), executable and shareware game data included.
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:47 PM.

  2. #2

    Delphi-Heretic

    Worked fine here

    Brought back some memories good job.
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  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Delphi-Heretic

    Hey, pretty neat.

    Nice job! :thumbup:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    Delphi-Heretic

    Pretty nice

    It crashed on me though. Can't remember where and why though. I think it was while strafing and firing at the same time
    Peregrinus, expectavi pedes meos in cymbalis
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  5. #5

    Delphi-Heretic

    good times with my PI-133

    The first run crashed, but the second worked
    From brazil (:

    Pascal pownz!

  6. #6

    Delphi-Heretic

    Downloaded
    I will try it tonight :-)

    Thanks for the nostalgia!

    cheers,
    Paul

  7. #7

    Delphi-Heretic

    I loved Raven's work much more then ID Software.
    I've especially liked Hexen II it had great multiplayer because of all this special items you could collect. Also Heretic 2 had very innovative multiplayer.

    Good job mate

  8. #8

    Delphi-Heretic

    Pretty sweet... reminds me of DOOM (You also have created Delphi-DOOM :razz
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #9

    Delphi-Heretic

    Thanks guys, I've had much fun making the conversion, the source code is there for all of you to play and learn. Any ideas for improvements are wellcome, feel free to experiment with the source code, and maybe make a conversion of Hexen game as well (witch is based on Heretic original source).
    By the way, if someone take a look at i_net.pas (witch is the hard-network code) and make the game work in a network I 'd appreciate to give me a note. I've rewritten the network code about a thousand times (while working on DelphiDoom) but I've never succeded to make it work.
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:48 PM.

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Delphi-Heretic

    If I'm not mistaken, and I might be, Heretic [size=9px](like Doom 1 & 2)[/size] was a Pre-Win95 era game. Network gaming was quite primitive back then and usually required the use of accessing hardware ports in some cases.

    If you are running almost any modern Windows these days though the game might still run, the port access rules have changed big-time. This might be a part of your problem and would likely require a total rewrite.

    It's been ages since I've played these DOS games so I can't remember exactly what the multiplayer networking options were back then. [size=9px](Could you please list them for us for edification purposes?)[/size] But I don't think that TCP or even UDP [size=9px](when was it that games started using this one instead of TCP?)[/size] was available back then.

    IPX was popular for some time in the pre-Windows 2000(NT takeover years) OS versions, but I guess it fell into a redundant category since game developers found TCP/UDP to be easier to work with alone I guess. Though I'm sure that you can still install the protocol if you managed to find a friend that would want to come by with his laptop and hook into your LAN.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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