My friend was wondering if it's possible to use DX shaders with Omega. If so, how is it possible? Could you give me any useful snippets?
Thanks in advance!
Omega doesn't do any shader work for you so if you want to use shaders with omega you'll have to do it yourself using d3d.
I switched from Omega to DanjetX - easier to use and does shaders etc
The views expressed on this programme are bloody good ones. - Fred Dagg
Well, of you use omega for rendering, you could try to remove the fixed function pipeline and implement your own shader pipeline. However this is the hard way. The easy way would be to ditch omega and use plane DX or as mentioned: DanjetX.
NecroSOFT - End of line -