Quote Originally Posted by Delfi
Quote Originally Posted by arthurprs
i searched on google and in the forum and don't found nothing about 2d collision detection in opengl
Opengl is NOT a collision detection / physics engine.
i don't said that.




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I know that its sometimes very slow and oldschool, but implementing poligon collision requires loading tons of info per title (only the main char image have more than 20 titles) ;/ and its really time spending ..