From the dglOpenGL.pas unit:Originally Posted by cronodragon
OpenGL 2.0 - Headertranslation (includes GL 1.1 - 2.0)
From the dglOpenGL.pas unit:Originally Posted by cronodragon
OpenGL 2.0 - Headertranslation (includes GL 1.1 - 2.0)
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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