Quote Originally Posted by Galfar
Quote Originally Posted by Luuk van Venrooij
The shader problem is fixed. ATI glsl compiler is so picky. About the last one I would have to look into that. Never had that problem before. Could you try switching the bloom of ingame? You can do this in the console with "rbloom 0". Wondering of it`s the texture or something with the framebuffer formats.
Setting the bloom on and off at runtime did change the sky's look on every on/off switch.
I thinks it is because of the compression of the dds. The bloom makes the sky brighter so the compression of the sky texture is probebly more noticeble. Thats the theory for now. In the patch for sunday I will put the original JPG without compression. Hopefully this will fix it.