Quote Originally Posted by Galfar
Great work Luuk.

But I have a few problems with Radeon X1950PRO:



Water shader probably failed to compile, there's what log says:
Loading shader water...Failed
Error Message: ERROR: 0:24: 'assign' : cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
ERROR: 1 compilation errors. No code generated.

Also the sky looks like it uses 16 or less bit textures but only when bloom is on.
The shader problem is fixed. ATI glsl compiler is so picky. About the last one I would have to look into that. Never had that problem before. Could you try switching the bloom of ingame? You can do this in the console with "rbloom 0". Wondering of it`s the texture or something with the framebuffer formats.