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Thread: Genesis Device First Release

  1. #1

    Genesis Device First Release

    Hi everyone,

    After a little more then a year of on and off work on the Genesis Device Engine I finally created a release. I`m getting about 10 to 15 Email a week from people waiting for a release :shock:. It`s far from complete but is should be usefull for some people.

    You can find the release here:
    http://www.genesisdevice.net/downloads.html

    Read the readme file fore system specs, instructions etc

    Luuk

  2. #2

    Genesis Device First Release

    That's excellent!

    Bumped to news

  3. #3

    Genesis Device First Release

    It looks great

    Maybe a little bug, i was listening to the Blimm explanation, then went to start listening to the sky explantion and none of the keys would work (movement, esc, etc) but mouse did work.

    ANyway excellent work!
    M109uk
    <br />--------------------------------------------------------
    <br />www.pulse-soft.oneuk.com

  4. #4

    Genesis Device First Release

    I've a problem here.

    When i run GenesisDevice.exe, a message says that it's unable to locate the "processor" performance object. After that, i get the dialog in which i can configure the engine. When i click the RUN button, it says that i have to select a map, but i can't select one, there are no items in that combobox. :?

    In the editor, i can select the demo map, but it's unable to load it. The log-file says nothing exept for a time, date, app version etc etc...

    Can someone help me? I am anxious to see this engine running on my system. :razz:

    Thanx
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  5. #5

    Genesis Device First Release

    Thank for all the nice comments so far

    Quote Originally Posted by M109uk
    It looks great

    Maybe a little bug, i was listening to the Blimm explanation, then went to start listening to the sky explantion and none of the keys would work (movement, esc, etc) but mouse did work.

    ANyway excellent work!
    Mmmm never had any problems with like:?. Could you send me the log files please?

    I've a problem here.

    When i run GenesisDevice.exe, a message says that it's unable to locate the "processor" performance object. After that, i get the dialog in which i can configure the engine. When i click the RUN button, it says that i have to select a map, but i can't select one, there are no items in that combobox.

    In the editor, i can select the demo map, but it's unable to load it. The log-file says nothing exept for a time, date, app version etc etc...

    Can someone help me? I am anxious to see this engine running on my system.

    Thanx
    I got the "processor" performance object error once on my pc after a fresh install before in installed surface pack 2 after installing SP2 the problem was gone. It has something todo with the unit I`m using to track processor usage. As for the no map in combobox thing. I had the same problem once when testing and creating the installer. After I fired it op from the menu it worked fine. Just send the logs and system specs so I can have a look.

  6. #6

    Genesis Device First Release

    Great work Luuk.

    But I have a few problems with Radeon X1950PRO:



    Water shader probably failed to compile, there's what log says:
    Loading shader water...Failed
    Error Message: ERROR: 0:24: 'assign' : cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
    ERROR: 1 compilation errors. No code generated.

    Also the sky looks like it uses 16 or less bit textures but only when bloom is on.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  7. #7

    Genesis Device First Release

    Quote Originally Posted by Galfar
    Great work Luuk.

    But I have a few problems with Radeon X1950PRO:



    Water shader probably failed to compile, there's what log says:
    Loading shader water...Failed
    Error Message: ERROR: 0:24: 'assign' : cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
    ERROR: 1 compilation errors. No code generated.

    Also the sky looks like it uses 16 or less bit textures but only when bloom is on.
    The shader problem is fixed. ATI glsl compiler is so picky. About the last one I would have to look into that. Never had that problem before. Could you try switching the bloom of ingame? You can do this in the console with "rbloom 0". Wondering of it`s the texture or something with the framebuffer formats.

  8. #8

    Genesis Device First Release

    HI Luuk

    Well done on the First Release. I ran the demo on full detail on my machine here are it was as smooth a silk. Well done. Kepp up the good work

    Dean
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
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  9. #9

    Genesis Device First Release

    Quote Originally Posted by Luuk van Venrooij
    The shader problem is fixed. ATI glsl compiler is so picky. About the last one I would have to look into that. Never had that problem before. Could you try switching the bloom of ingame? You can do this in the console with "rbloom 0". Wondering of it`s the texture or something with the framebuffer formats.
    Setting the bloom on and off at runtime did change the sky's look on every on/off switch.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  10. #10

    Genesis Device First Release

    ...surface pack 2...
    LOL... it's service pack 2 Okay to the point...

    Both logs look like this:
    Code:
    Log started at 15-11-2007, 16&#58;11&#58;57
    
    ---Engine Information---
    Build&#58; 62
    Build Date&#58; 14 November 2007
    ------------------------
    I don't really think they will help us solving this problem :lol:
    I guess the program doesn't save the log after very often, or something :?

    I noticed that when i started GenesisDevice.exe, all comboboxes are empty. You cannot select anything :?

    My Specs are:

    CPU: AMD Athlon 2X 5400+
    RAM: 2GB DDRII 677Mhz
    GFX: Club3d Geforce 8600GT
    OS: Windows vista Ultimate

    I guess my specs are high enough to run Genesis at a reasonable high setting. :razz:

    Hope you can solve this issue.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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