Hi Luuk!

Unfortunately I had big problems running your engine. Only title screen was visible and freezed (with some artificial effects in background).

Here is my log:

Code:
Log started at 2007-11-15, 21:16:32

---Engine Information---
Build: 62
Build Date: 14 November 2007
------------------------

---CPU Detection---
CPU: AuthenticAMD AMD Athlon(TM) XP 2600+                         
Family: 7, Model: 7, Stepping: 1
Frequency: 2084
Core Count: 1
FPU: present on cpu
MMX: present
SSE: present
3DNow: present
-------------------

---Memory Detection---
Total Physical Memory: 1024 Mb
Available Physical Memory: 438 Mb
Total Swapfile: 1696 Mb
Available Swapfile: 1241 Mb
----------------------

---OS Detection---
OS: Windows XP
Build: 2600
Service Pack: Dodatek Service Pack 2
------------------

---OpenGL Detection---
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE
GL_VERSION: 2.0.6347 WinXP Release
List of Supported Extensions: 
   GL_ARB_multitexture
   GL_EXT_texture_env_add
   GL_EXT_compiled_vertex_array
   GL_S3_s3tc
   GL_ARB_depth_texture
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_multisample
   GL_ARB_occlusion_query
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_shader_objects
   GL_ARB_shading_language_100
   GL_ARB_shadow
   GL_ARB_shadow_ambient
   GL_ARB_texture_border_clamp
   GL_ARB_texture_compression
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_rectangle
   GL_ARB_transpose_matrix
   GL_ARB_vertex_blend
   GL_ARB_vertex_buffer_object
   GL_ARB_pixel_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ARB_draw_buffers
   GL_ATI_draw_buffers
   GL_ATI_element_array
   GL_ATI_envmap_bumpmap
   GL_ATI_fragment_shader
   GL_ATI_map_object_buffer
   GL_ATI_separate_stencil
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_ATI_vertex_array_object
   GL_ATI_vertex_attrib_array_object
   GL_ATI_vertex_streams
   GL_ATIX_texture_env_combine3
   GL_ATIX_texture_env_route
   GL_ATIX_vertex_shader_output_point_size
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_blend_color
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_clip_volume_hint
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_object
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_pixels
   GL_EXT_point_parameters
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_wrap
   GL_EXT_texgen_reflection
   GL_EXT_texture3D
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_rectangle
   GL_EXT_vertex_array
   GL_EXT_vertex_shader
   GL_HP_occlusion_test
   GL_NV_blend_square
   GL_NV_occlusion_query
   GL_NV_texgen_reflection
   GL_SGI_color_matrix
   GL_SGIS_generate_mipmap
   GL_SGIS_multitexture
   GL_SGIS_texture_border_clamp
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
   GL_SUN_multi_draw_arrays
   GL_WIN_swap_hint
   WGL_EXT_extensions_string
Number of Texture Units: 8
Maximum Anisotropic Filter: 16
Maximum Texture Size : 2048
Texture Compression: supported
OpenGL Shading Language: supported
Frame Buffer Objects: supported
Occlusion Queries: supported
Multisampling: supported
Maximum Multisampling Level: 6
----------------------

Checking capabilities...Succeeded
Checking G:\Genesis Device\Bin\maps\...Succeeded
Checking G:\Genesis Device\Bin\Music\...Succeeded
Checking G:\Genesis Device\Bin\Screenshots\...Succeeded
Checking G:\Genesis Device\Bin\Shaders\...Succeeded
Checking G:\Genesis Device\Bin\Sounds\...Succeeded
Checking G:\Genesis Device\Bin\StaticMeshes\...Succeeded
Checking G:\Genesis Device\Bin\Textures\...Succeeded
Checking G:\Genesis Device\Bin\Materials\...Succeeded
Checking G:\Genesis Device\Bin\Inits\...Succeeded
Initializing direct input...Succeeded
Initializing keyboard...Succeeded
Initializing mouse...Succeeded
Initializing renderer...Succeeded
......Initializing shaders
Loading shader terrain...Succeeded
Loading shader sky...Succeeded
Loading shader water...Failed
Error Message: ERROR: 0:24: 'assign' :  cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
ERROR: 1 compilation errors.  No code generated.

 
Loading shader grass...Succeeded
Loading shader blur...Succeeded
Loading shader bloommix...Succeeded
Loading shader normal...Succeeded
Loading shader base...Succeeded
Loading shader bumpmap...Succeeded
......Done initializing shaders (0.152 Sec)
......Initializing base recources
Loading font from file Textures\System\console.fnt...Succeeded
Loading texture from file Textures\System\mouse.bmp...Succeeded
......Done initializing base resources (0.143 Sec)
Initializing soundengine...Succeeded
......Initializing game resources
Loading font from file Textures\Intro\typewriter.fnt...Succeeded
Loading texture from file Textures\Intro\paper.dds...Succeeded
Loading shader grayscale...Succeeded
Loading sound from file Sounds\ambient.wav...Succeeded
Loading sound from file Sounds\underwater.wav...Succeeded
Loading music from file Music\Atmosphere.mp3...Succeeded
Loading texture from file Textures\Comments\comment.tga...Succeeded
Loading sound from file Sounds\Comments\water.mp3...Succeeded
Loading sound from file Sounds\Comments\grass.mp3...Succeeded
Loading sound from file Sounds\Comments\terrain.mp3...Succeeded
Loading sound from file Sounds\Comments\mesh.mp3...Succeeded
Loading sound from file Sounds\Comments\sky.mp3...Succeeded
Loading sound from file Sounds\Comments\postprocessing.mp3...Succeeded
Loading sound from file Sounds\Comments\occlusionculling.mp3...Succeeded
Loading sound from file Sounds\Comments\scenegraph.mp3...Succeeded
Loading sound from file Sounds\Comments\debug.mp3...Succeeded
......Done initializing game resources (10.71 Sec)
......Loading map
Loading mapsettings from file Maps\Demo\map.ini...Succeeded
Loading terrain...Succeeded
Loading texture from file Textures\Sky\Sky1.dds...Succeeded
Loading water...Succeeded
Loading grass...Succeeded
Loading texture from file Textures\Grass\grass1.tga...Succeeded
Loading texture from file Textures\Grass\grass2.tga...Succeeded
Loading texture from file Textures\Grass\grass3.tga...Succeeded
Loading staticmesh ini from file StaticMeshes\block.ini...Succeeded
Loading staticmesh from file StaticMeshes\block.mesh...Succeeded
Loading material from file Materials\dummybump.mat...Succeeded
Loading material from file Materials\concrete2.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\fueltank.ini...Succeeded
Loading staticmesh from file StaticMeshes\fueltank.mesh...Succeeded
Loading material from file Materials\rust2.mat...Succeeded
Loading material from file Materials\rust1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipe.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipe.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport1.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport1.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pompstation.ini...Succeeded
Loading staticmesh from file StaticMeshes\pompstation.mesh...Succeeded
Loading material from file Materials\wall1.mat...Succeeded
Loading material from file Materials\concrete1.mat...Succeeded
Loading material from file Materials\door1.mat...Succeeded
Loading material from file Materials\roof1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport2.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport2.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\crate.ini...Succeeded
Loading staticmesh from file StaticMeshes\crate.mesh...Succeeded
Loading material from file Materials\crate.mat...Succeeded
......Done loading map (3.949 Sec)
......Generated grass (17.292 Sec)
Shutting down renderer...Succeeded
Shutting down soundengine...Succeeded
Initializing renderer...Succeeded
......Initializing shaders
Loading shader terrain...Succeeded
Loading shader sky...Succeeded
Loading shader water...Failed
Error Message: ERROR: 0:24: 'assign' :  cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
ERROR: 1 compilation errors.  No code generated.

 
Loading shader grass...Succeeded
Loading shader blur...Succeeded
Loading shader bloommix...Succeeded
Loading shader normal...Succeeded
Loading shader base...Succeeded
Loading shader bumpmap...Succeeded
......Done initializing shaders (0.155 Sec)
......Initializing base recources
Loading font from file Textures\System\console.fnt...Succeeded
Loading texture from file Textures\System\mouse.bmp...Succeeded
......Done initializing base resources (0.108 Sec)
Initializing soundengine...Succeeded
......Initializing game resources
Loading font from file Textures\Intro\typewriter.fnt...Succeeded
Loading texture from file Textures\Intro\paper.dds...Succeeded
Loading shader grayscale...Succeeded
Loading sound from file Sounds\ambient.wav...Succeeded
Loading sound from file Sounds\underwater.wav...Succeeded
Loading music from file Music\Atmosphere.mp3...Succeeded
Loading texture from file Textures\Comments\comment.tga...Succeeded
Loading sound from file Sounds\Comments\water.mp3...Succeeded
Loading sound from file Sounds\Comments\grass.mp3...Succeeded
Loading sound from file Sounds\Comments\terrain.mp3...Succeeded
Loading sound from file Sounds\Comments\mesh.mp3...Succeeded
Loading sound from file Sounds\Comments\sky.mp3...Succeeded
Loading sound from file Sounds\Comments\postprocessing.mp3...Succeeded
Loading sound from file Sounds\Comments\occlusionculling.mp3...Succeeded
Loading sound from file Sounds\Comments\scenegraph.mp3...Succeeded
Loading sound from file Sounds\Comments\debug.mp3...Succeeded
......Done initializing game resources (4.249 Sec)
......Loading map
Loading mapsettings from file Maps\Demo\map.ini...Succeeded
Loading terrain...Succeeded
Loading texture from file Textures\Sky\Sky1.dds...Succeeded
Loading water...Succeeded
Loading grass...Succeeded
Loading texture from file Textures\Grass\grass1.tga...Succeeded
Loading texture from file Textures\Grass\grass2.tga...Succeeded
Loading texture from file Textures\Grass\grass3.tga...Succeeded
Loading staticmesh ini from file StaticMeshes\block.ini...Succeeded
Loading staticmesh from file StaticMeshes\block.mesh...Succeeded
Loading material from file Materials\dummybump.mat...Succeeded
Loading material from file Materials\concrete2.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\fueltank.ini...Succeeded
Loading staticmesh from file StaticMeshes\fueltank.mesh...Succeeded
Loading material from file Materials\rust2.mat...Succeeded
Loading material from file Materials\rust1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipe.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipe.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport1.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport1.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pompstation.ini...Succeeded
Loading staticmesh from file StaticMeshes\pompstation.mesh...Succeeded
Loading material from file Materials\wall1.mat...Succeeded
Loading material from file Materials\concrete1.mat...Succeeded
Loading material from file Materials\door1.mat...Succeeded
Loading material from file Materials\roof1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport2.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport2.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\crate.ini...Succeeded
Loading staticmesh from file StaticMeshes\crate.mesh...Succeeded
Loading material from file Materials\crate.mat...Succeeded
......Done loading map (3.936 Sec)
......Generated grass (19.322 Sec)
Shutting down renderer...Succeeded
Shutting down soundengine...Succeeded
Shutting down direct input and registered devices...Succeeded

Log ended at 2007-11-15, 21:18:30


Hope you will be able to make it run on my Radeon 9800. Good luck and good job (from what I have seen from the movie )