Hi Luuk!
Unfortunately I had big problems running your engine. Only title screen was visible and freezed (with some artificial effects in background).
Here is my log:
Code:
Log started at 2007-11-15, 21:16:32
---Engine Information---
Build: 62
Build Date: 14 November 2007
------------------------
---CPU Detection---
CPU: AuthenticAMD AMD Athlon(TM) XP 2600+
Family: 7, Model: 7, Stepping: 1
Frequency: 2084
Core Count: 1
FPU: present on cpu
MMX: present
SSE: present
3DNow: present
-------------------
---Memory Detection---
Total Physical Memory: 1024 Mb
Available Physical Memory: 438 Mb
Total Swapfile: 1696 Mb
Available Swapfile: 1241 Mb
----------------------
---OS Detection---
OS: Windows XP
Build: 2600
Service Pack: Dodatek Service Pack 2
------------------
---OpenGL Detection---
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE
GL_VERSION: 2.0.6347 WinXP Release
List of Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ARB_draw_buffers
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
Number of Texture Units: 8
Maximum Anisotropic Filter: 16
Maximum Texture Size : 2048
Texture Compression: supported
OpenGL Shading Language: supported
Frame Buffer Objects: supported
Occlusion Queries: supported
Multisampling: supported
Maximum Multisampling Level: 6
----------------------
Checking capabilities...Succeeded
Checking G:\Genesis Device\Bin\maps\...Succeeded
Checking G:\Genesis Device\Bin\Music\...Succeeded
Checking G:\Genesis Device\Bin\Screenshots\...Succeeded
Checking G:\Genesis Device\Bin\Shaders\...Succeeded
Checking G:\Genesis Device\Bin\Sounds\...Succeeded
Checking G:\Genesis Device\Bin\StaticMeshes\...Succeeded
Checking G:\Genesis Device\Bin\Textures\...Succeeded
Checking G:\Genesis Device\Bin\Materials\...Succeeded
Checking G:\Genesis Device\Bin\Inits\...Succeeded
Initializing direct input...Succeeded
Initializing keyboard...Succeeded
Initializing mouse...Succeeded
Initializing renderer...Succeeded
......Initializing shaders
Loading shader terrain...Succeeded
Loading shader sky...Succeeded
Loading shader water...Failed
Error Message: ERROR: 0:24: 'assign' : cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
ERROR: 1 compilation errors. No code generated.
Loading shader grass...Succeeded
Loading shader blur...Succeeded
Loading shader bloommix...Succeeded
Loading shader normal...Succeeded
Loading shader base...Succeeded
Loading shader bumpmap...Succeeded
......Done initializing shaders (0.152 Sec)
......Initializing base recources
Loading font from file Textures\System\console.fnt...Succeeded
Loading texture from file Textures\System\mouse.bmp...Succeeded
......Done initializing base resources (0.143 Sec)
Initializing soundengine...Succeeded
......Initializing game resources
Loading font from file Textures\Intro\typewriter.fnt...Succeeded
Loading texture from file Textures\Intro\paper.dds...Succeeded
Loading shader grayscale...Succeeded
Loading sound from file Sounds\ambient.wav...Succeeded
Loading sound from file Sounds\underwater.wav...Succeeded
Loading music from file Music\Atmosphere.mp3...Succeeded
Loading texture from file Textures\Comments\comment.tga...Succeeded
Loading sound from file Sounds\Comments\water.mp3...Succeeded
Loading sound from file Sounds\Comments\grass.mp3...Succeeded
Loading sound from file Sounds\Comments\terrain.mp3...Succeeded
Loading sound from file Sounds\Comments\mesh.mp3...Succeeded
Loading sound from file Sounds\Comments\sky.mp3...Succeeded
Loading sound from file Sounds\Comments\postprocessing.mp3...Succeeded
Loading sound from file Sounds\Comments\occlusionculling.mp3...Succeeded
Loading sound from file Sounds\Comments\scenegraph.mp3...Succeeded
Loading sound from file Sounds\Comments\debug.mp3...Succeeded
......Done initializing game resources (10.71 Sec)
......Loading map
Loading mapsettings from file Maps\Demo\map.ini...Succeeded
Loading terrain...Succeeded
Loading texture from file Textures\Sky\Sky1.dds...Succeeded
Loading water...Succeeded
Loading grass...Succeeded
Loading texture from file Textures\Grass\grass1.tga...Succeeded
Loading texture from file Textures\Grass\grass2.tga...Succeeded
Loading texture from file Textures\Grass\grass3.tga...Succeeded
Loading staticmesh ini from file StaticMeshes\block.ini...Succeeded
Loading staticmesh from file StaticMeshes\block.mesh...Succeeded
Loading material from file Materials\dummybump.mat...Succeeded
Loading material from file Materials\concrete2.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\fueltank.ini...Succeeded
Loading staticmesh from file StaticMeshes\fueltank.mesh...Succeeded
Loading material from file Materials\rust2.mat...Succeeded
Loading material from file Materials\rust1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipe.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipe.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport1.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport1.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pompstation.ini...Succeeded
Loading staticmesh from file StaticMeshes\pompstation.mesh...Succeeded
Loading material from file Materials\wall1.mat...Succeeded
Loading material from file Materials\concrete1.mat...Succeeded
Loading material from file Materials\door1.mat...Succeeded
Loading material from file Materials\roof1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport2.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport2.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\crate.ini...Succeeded
Loading staticmesh from file StaticMeshes\crate.mesh...Succeeded
Loading material from file Materials\crate.mat...Succeeded
......Done loading map (3.949 Sec)
......Generated grass (17.292 Sec)
Shutting down renderer...Succeeded
Shutting down soundengine...Succeeded
Initializing renderer...Succeeded
......Initializing shaders
Loading shader terrain...Succeeded
Loading shader sky...Succeeded
Loading shader water...Failed
Error Message: ERROR: 0:24: 'assign' : cannot convert from '4-component vector of float' to 'varying 3-component vector of float'
ERROR: 1 compilation errors. No code generated.
Loading shader grass...Succeeded
Loading shader blur...Succeeded
Loading shader bloommix...Succeeded
Loading shader normal...Succeeded
Loading shader base...Succeeded
Loading shader bumpmap...Succeeded
......Done initializing shaders (0.155 Sec)
......Initializing base recources
Loading font from file Textures\System\console.fnt...Succeeded
Loading texture from file Textures\System\mouse.bmp...Succeeded
......Done initializing base resources (0.108 Sec)
Initializing soundengine...Succeeded
......Initializing game resources
Loading font from file Textures\Intro\typewriter.fnt...Succeeded
Loading texture from file Textures\Intro\paper.dds...Succeeded
Loading shader grayscale...Succeeded
Loading sound from file Sounds\ambient.wav...Succeeded
Loading sound from file Sounds\underwater.wav...Succeeded
Loading music from file Music\Atmosphere.mp3...Succeeded
Loading texture from file Textures\Comments\comment.tga...Succeeded
Loading sound from file Sounds\Comments\water.mp3...Succeeded
Loading sound from file Sounds\Comments\grass.mp3...Succeeded
Loading sound from file Sounds\Comments\terrain.mp3...Succeeded
Loading sound from file Sounds\Comments\mesh.mp3...Succeeded
Loading sound from file Sounds\Comments\sky.mp3...Succeeded
Loading sound from file Sounds\Comments\postprocessing.mp3...Succeeded
Loading sound from file Sounds\Comments\occlusionculling.mp3...Succeeded
Loading sound from file Sounds\Comments\scenegraph.mp3...Succeeded
Loading sound from file Sounds\Comments\debug.mp3...Succeeded
......Done initializing game resources (4.249 Sec)
......Loading map
Loading mapsettings from file Maps\Demo\map.ini...Succeeded
Loading terrain...Succeeded
Loading texture from file Textures\Sky\Sky1.dds...Succeeded
Loading water...Succeeded
Loading grass...Succeeded
Loading texture from file Textures\Grass\grass1.tga...Succeeded
Loading texture from file Textures\Grass\grass2.tga...Succeeded
Loading texture from file Textures\Grass\grass3.tga...Succeeded
Loading staticmesh ini from file StaticMeshes\block.ini...Succeeded
Loading staticmesh from file StaticMeshes\block.mesh...Succeeded
Loading material from file Materials\dummybump.mat...Succeeded
Loading material from file Materials\concrete2.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\fueltank.ini...Succeeded
Loading staticmesh from file StaticMeshes\fueltank.mesh...Succeeded
Loading material from file Materials\rust2.mat...Succeeded
Loading material from file Materials\rust1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipe.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipe.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport1.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport1.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\pompstation.ini...Succeeded
Loading staticmesh from file StaticMeshes\pompstation.mesh...Succeeded
Loading material from file Materials\wall1.mat...Succeeded
Loading material from file Materials\concrete1.mat...Succeeded
Loading material from file Materials\door1.mat...Succeeded
Loading material from file Materials\roof1.mat...Succeeded
Loading staticmesh ini from file StaticMeshes\pipesupport2.ini...Succeeded
Loading staticmesh from file StaticMeshes\pipesupport2.mesh...Succeeded
Loading staticmesh ini from file StaticMeshes\crate.ini...Succeeded
Loading staticmesh from file StaticMeshes\crate.mesh...Succeeded
Loading material from file Materials\crate.mat...Succeeded
......Done loading map (3.936 Sec)
......Generated grass (19.322 Sec)
Shutting down renderer...Succeeded
Shutting down soundengine...Succeeded
Shutting down direct input and registered devices...Succeeded
Log ended at 2007-11-15, 21:18:30
Hope you will be able to make it run on my Radeon 9800. Good luck and good job (from what I have seen from the movie )
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