System: Windows XP SP2, Pentium D 805 2,66 GHz, GeForce 7600 GS, 2 GB RAM
Compiler/IDE: Delphi 2007
API: JEDI-SDL, OpenGL
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Hi everyone!

I want to make a texture manager for my first 3D engine. I heard there are different ways of doing this. Well, I previously did a texture manager, but it was crappy and I want something optimized and well-working for this project. Can you suggest me how I should build the manager?