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Thread: Pascal GameDevelopment On PS3

  1. #11

    Pascal GameDevelopment On PS3

    Yes it is possible: http://forums.ps2dev.org/viewtopic.php?t=9429 the first hardware acceleration homebrew. (not even linux is needed.)
    http://3das.noeska.com - create adventure games without programming

  2. #12

    Pascal GameDevelopment On PS3

    Quote Originally Posted by noeska
    Yes it is possible: http://forums.ps2dev.org/viewtopic.php?t=9429 the first hardware acceleration homebrew. (not even linux is needed.)
    Quote Originally Posted by noeska
    Or go haywire on this: http://forums.ps2dev.org/viewtopic.php?t=9429 the first hardware acceleration homebrew. (not even linux is needed.)
    Cool. Here is the RSX demo in action.

    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ZJQkXmG6UTI&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZJQkXmG6UTI&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

    All they need now is an OpenGL interface to it.

    Info about SDL for the PS3 can be found here
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #13

    Pascal GameDevelopment On PS3

    Looking at the source the use shader routines from the nouveau project (http://nouveau.freedesktop.org/wiki/) so MesaGL is to be expected.

    PS i am having a dejavu feeling
    http://3das.noeska.com - create adventure games without programming

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