Thanks, for the link, the Shooting demo that is in the SpriteEngine demo
folder, uses each element of the Chapters of that link, that helped me to
understand more the lib.

I noticed though that all the classes were cluttered together, so my first task,
will be some refactoring, so it will be easier to modify behavior and add
features. I'm not sure that a manager for all Sprites in the Sprite engine is a
good idea .. has anyone followed that path before?

When I work I try to have the least global vars as possible, I noticed that
most exemples do the opposite, is this a standard in game programming,
because my refactoring mind will go crazy accepting those pratices...

:evil:

CheGueVerra