hi maku,
if your created model is type of "md2" then try do the following:
somewhere're your TGLActors declared
YourActorModel.LoadFromFile('filename.md2');
YourWeaponActor.LoadFromFile('filename.md2');
YourWeaponActor.Synchronize(YourActorModel); // use the same animations as youractormodel
if its all kind of "smd" then this code should work *should*
YourModelActor.LoadFromFile('yourbasemodel.smd');
YourModelActor.AddDataFromFile('animation1.smd');
// ...
YourWeaponActor.LoadFromFile('yourbaseweaponmodel. smd');
YourWeaponActor.Synchronize(YourModelActor);
erm.. you could also see the demos in :
/glscene/demos/meshes/skeletal
/glscene/demos/meshes/actor
hth
regards,
philipp
p.s. you can also try to ask on the iRC channel irc.voidzero.com#glscene
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