hi maku,

if your created model is type of "md2" then try do the following:

somewhere're your TGLActors declared

YourActorModel.LoadFromFile('filename.md2');
YourWeaponActor.LoadFromFile('filename.md2');
YourWeaponActor.Synchronize(YourActorModel); // use the same animations as youractormodel

if its all kind of "smd" then this code should work *should*

YourModelActor.LoadFromFile('yourbasemodel.smd');
YourModelActor.AddDataFromFile('animation1.smd');
// ...
YourWeaponActor.LoadFromFile('yourbaseweaponmodel. smd');
YourWeaponActor.Synchronize(YourModelActor);

erm.. you could also see the demos in :
/glscene/demos/meshes/skeletal
/glscene/demos/meshes/actor

hth

regards,
philipp

p.s. you can also try to ask on the iRC channel irc.voidzero.com#glscene