Hi guys,
I searched the netz, but could not find a page which showed how to port DirectX 3D calls to OpenGL. Does anyone here know what the following calls become in OpenGL...


[pascal]
GR_D3D_Device.SetTextureStageState(0,D3DTSS_ADDRES SU,D3DTADDRESS_CLAMP);
GR_D3D_Device.SetTextureStageState(0,D3DTSS_ADDRES SV,D3DTADDRESS_CLAMP);
GR_D3D_Device.SetTexture(0,tex);
GR_D3D_Device.SetVertexShader(SHADER_TEX);
GR_D3D_Device.DrawPrimitiveUp(D3DPT_TRIANGLEFAN, 2, vvv, SizeOf(VERTEX_TEX));
[/pascal]

Thanks.