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Thread: LODka3D - 3D-models editor

  1. #1

    LODka3D - 3D-models editor

    LODka3D - 3D-models editor

    Freeware. Based on Deplhi (Pascal) and GLScene (OpenGL).


    Features

    • * Support skeleton animations with bone weights.
      * Support vertex (morph) animations.
      * Colliders editor for animated models.
      * Support multitexturing.
      * A simple lightmap generator (Direct Illumination + Radiosity).
      * Support light schemes.
      * Rigid body physics editor. Support ODE and Newton primitives.
      * Saving and loading models in *.3ds, *.smd, *.obj, *.md2, *.md3, *.lod file formats.
      * Loading models in many GLScene formats and some exotic formats like models from games The Longest Journey, Enter The Matrix and Mafia: The city of lost heaven, Quake I.
      * Proxy support. The ability to use one element in many places of your model.
      * Large numbers of primitives.
      * Creating a surface from selected points, joining triangles together, move, scale, rotate selected points, with or without distortion and many similar algorithms.
      * Comfortable working with vertices. You do not need to enter floating numbers from the keyboard.
      * Some demos for GLScene. How to load *.lod files, how to play animations, how to use colliders, physics (ODE and Newton), multitexturing, light schemes, and e. t. c.


    Screenshots






    Homepage

    http://lodka3d.googlepages.com/indexeng.html


    Please tell me about mistakes. I want to fix them all.

  2. #2

    LODka3D - 3D-models editor

    Looks cool. Bumped to News item!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    LODka3D - 3D-models editor

    Hi,

    For the DirectX developers here Export to .X would be nice, and if possible Import also.

    Firle

  4. #4

    LODka3D - 3D-models editor

    I should test it. Thanks.
    No signature provided yet.

  5. #5

    LODka3D - 3D-models editor

    Quote Originally Posted by savage
    Looks cool. Bumped to News item!
    Thank you!


    Quote Originally Posted by Firlefanz
    Hi,

    For the DirectX developers here Export to .X would be nice, and if possible Import also.

    Firle
    .X in my plans.
    BTW do you know any loaders or importers for .x format in Pascal? Or libraries, or samples? I am looking for something helpful.


    Quote Originally Posted by ?ëu?±o Mart??nez
    I should test it. Thanks.
    If you find any mistakes, i will try to fix them.

  6. #6

    LODka3D - 3D-models editor

    Quote Originally Posted by Kapitan
    .X in my plans.
    BTW do you know any loaders or importers for .x format in Pascal? Or libraries, or samples? I am looking for something helpful.
    D3DX is a part of DirectX (many people mess it with DirectX itself) and it contains routines to load .x files. And many other resources such as textures of various formats.
    The drawback is that a .dll required in case of use of this library.

  7. #7

    LODka3D - 3D-models editor

    Quote Originally Posted by Mirage
    Quote Originally Posted by Kapitan
    .X in my plans.
    BTW do you know any loaders or importers for .x format in Pascal? Or libraries, or samples? I am looking for something helpful.
    D3DX is a part of DirectX (many people mess it with DirectX itself) and it contains routines to load .x files. And many other resources such as textures of various formats.
    The drawback is that a .dll required in case of use of this library.
    But this application is GLScene-based (no DirectX) so it's not useful.

    Kapitan: IIRC Blender3D has a .X importer/exporter. May be you can read it.
    No signature provided yet.

  8. #8
    Legendary Member NecroDOME's Avatar
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    LODka3D - 3D-models editor

    Cool . Does OBJ file format support bones, animations and stuff?
    NecroSOFT - End of line -

  9. #9

    LODka3D - 3D-models editor

    Why does the program look as if it is more oriented to raw point editing and one big arrows meeting place rather than to focus on actual mesh editing?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

    LODka3D - 3D-models editor

    looks good
    From brazil (:

    Pascal pownz!

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