Quote Originally Posted by Whitt
Regarding the bsp question. I was a little confused about how the portal demo in the meshes folder actual works. Could someone explain the processes running?
This should be helpful.

Quote Originally Posted by Whitt
One last question how do you texture different parts of the cube i.e. the top or sides?
As you can read in the file GLObjects.pas:
// TGLCube
//
{: A simple cube object.<p>
This cube use the same material for each of its faces, ie. all faces look
the same. If you want a multi-material cube, use a mesh in conjunction
with a TGLFreeForm and a material library. }
And looking forward to the screenshots!