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Thread: Havok Physics For Free!

  1. #1

    Havok Physics For Free!

    Well, it would appear that today is a lucky day. Havoc has been released for free in a binary form to any who request it, with a few limitations of course. But if your game is $10 or less it's 100% free, including if your game is free or private (personal). I think they may let indie folks off with a small fee, or even free if it's your first game. (Just a suspicion though.)

    For more information see: Havok General Information

    To request your binary library: http://tryhavok.intel.com/

  2. #2

    Havok Physics For Free!

    Coolness in all of its forms.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    Havok Physics For Free!

    Unfortunately, it's not usable from Delphi yet.
    There is no header even for PhysX which is free for more than a year.

  4. #4

    Havok Physics For Free!

    If you can get a header in C/C++/C# then it's easy enough to translate into Pascal. It's just a DLL!

    Havok is perhaps the *best* physics package out there.

  5. #5

    Havok Physics For Free!

    lol... don't forget about Euphoria, the physics engine used by GTA 4. Take a look, it's very impressive :razz:

    http://www.naturalmotion.com/euphoria.htm
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6
    Legendary Member NecroDOME's Avatar
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    Havok Physics For Free!

    Cool , I filled out the forms and awaiting reply from Havok. I'm not sure if I gonna use it, but its worth a try...

    @chronozphere
    Euphoria is very impressive...

    If there's no header you also can try to make one yourself. Most people at PGD know more that only pascal and I think they are willing to help, or at least push you in the correct direction .
    NecroSOFT - End of line -

  7. #7

    Havok Physics For Free!

    I have filled out the details and I will try downloading when I get home

    cheers,
    Paul

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