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Thread: Make XNA Games, Make Money

  1. #1

    Make XNA Games, Make Money

    Introducing Xbox LIVE Community Games

    You’ve played Xbox 360 games with the millions of gamers on Xbox LIVE. You’ve chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?

    Better still – what if you were getting paid for it?

    Starting holiday 2008, Xbox LIVE Community Games is your ticket to fame – and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

    How it Works

    The setup? Simple. The payments? Cash.

    As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at http://creators.xna.com, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point – between 200 and 800 Points – that people will pay to download your game.

    Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency. Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.

    Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.
    More info on the XNA Creators site.

    And remember you don't HAVE to use C#, Chrome will work just as well, for both Windows, Xbox 360 and even Zune!!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Make XNA Games, Make Money

    This sounds great!
    I'm going to take a look and maybe even try making a game (if time and $$ permits) :-)

    cheers,
    Paul

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