Hi all,

I've been lurking around this site for some time now and read very usefull things.
I've only programmed the simplest of games (like a pacman-clone) without the use of game-engines or fancy graphics.

Now I think it's time for me to take the next step.
I want to make a simple 2D RPG to check where it will lead me.
For this I think I will have to start using a game-engine (like Andorra?).
But I registered mainly to ask a question which haunts me for a while.

How is the equipping (or evolving) of a sprite realised in 2D RPGs?
When I equip a sprite with a helmet the character gets a helmet, same goes for change of weapon.

How is this done? I don't believe all the different styles of sprites are animated. I believe there is a base sprite which gets equiped, but how?
How does a burning sword get attached to the correct position of a sprite? Is there some place where I can find a short tutorial on how to achieve this?

Edit: I've found something called spritesheets. Has anyone an example of how to work with moving sprites build out of a (or multiple) spritesheets?
Has an engine like Andorra support for the use of spritesheets in the sprite-engine?


greetings Fred.