@cronodragon I alread read that article. That type of articles give me the idea it will be possible for me to make a simple but nice little game.

@Traveler: You are right as to where my priorities have to ly at this moment.
As I have already mentioned, I a frequent visitor of this forum and know (from the countless unfinished projects) the danger of getting carried away in unrealistic thoughts.
I'am certainly not looking for a diablo like production. I only mentioned diablo as an example because I would like to know the technique behind the change of sprites.
I have read http://www.devmaster.net/articles/mm...rtem/part1.php, where the author says players don't like it when they don't see the changes of their character.
I am not going for a mmorpg, but for a 2D singleplayer rpg. I already have a story, characters and objects for the game. Now I'm looking for the techniques I will use.

For the moment I am searching for info on the paperdoll technique.
I didn't have time to look at the Asphyre engine jet, but a search at the forum gave me this http://www.afterwarp.net/forum/showthread.php?t=1419.
The third post is a demo for paperdoll in the Asphyre engine. I think this engine is going to suit me just fine.

When someone here has already worked on a 2d RPG and can share their findings it would be very nice.