you store input per frame, also your game must be totally predictive and run at fixed frame rate.
you store input per frame, also your game must be totally predictive and run at fixed frame rate.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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