Quote Originally Posted by savage
The Game Maker port to Mac OS uses Lazarus exclusively now and the engine compiles and runs on Win32 and Mac OS X and should compile and run on Linux without any further changes ( well it did 4 months ago ). The only thing left to add is Big Endian support, so that it works on PowerPC, Arm machines.
I thought that Game Maker were being rewritten in c++. Why port Pascal code, if you're gonna use c++ in the near future?