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Thread: New official Release of Lazarus

  1. #1
    farcodev_
    Guest

    New official Release of Lazarus

    i paste from the newsgroup:

    Mattias Gaertner wrote:
    > > The Lazarus team is glad to announce the 0.9.26 release. This release
    > > is based on fpc 2.2.2.
    > >
    > > This release can be downloaded from the sourceforge download page:
    > > http://sourceforge.net/project/showf...group_id=89339
    > >
    > > Highlights / Major changes:
    > > - The LCL now uses Unicode strings UTF-8 encoded on all platforms.
    > > There are docs, tools and functions to help converting old code.
    > > - The LCL internal graphic system was rewritten for more consistency,
    > > more flexibility, better Delphi compatibility, icon support, native
    > > image lists.
    > > - Lazarus now runs native under Mac OS X using the 'carbon' widgetset.
    > > - The IDE designer now allows to connect form components, like
    > > databases on TDataModule.
    > >
    > > This time there were more than 3900 improvements and bug fixes in 11 months. For comparison: 0.9.24 was about half the changes in 8 months.
    > >
    > > The list of changes can be found here:
    > > http://wiki.lazarus.freepascal.org/L..._release_notes
    > >
    > > And several thousand fixes and minor improvements.
    > >
    > > Mattias
    > > _______________________________________________
    > > Lazarus mailing list
    > > Lazarus@lazarus.freepascal.org
    > > http://www.lazarus.freepascal.org/ma...stinfo/lazarus
    I use the nightly build 0.9.26-1 nightly buid with vampyre :twisted: and all work well, long life to Lazarus !

  2. #2

    New official Release of Lazarus

    That looks great. Just installed the MacOS version. Looks fantastic.

    Having a play around right now.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #3
    farcodev_
    Guest

    New official Release of Lazarus

    ya it's really superb, even with the nightly build (and i think the cvs version too ), great team and piece of software

  4. #4

    New official Release of Lazarus

    i will try it soon
    From brazil (:

    Pascal pownz!

  5. #5

    New official Release of Lazarus

    Why are the lazarus websites so hard to connect to? They seem to be down more often that they are up.

    Any one using the andorra 2d game engine? It looks like it might be the way to go in order to make games that will work on MacOS. I will try it tonight when I get home.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  6. #6
    farcodev_
    Guest

    New official Release of Lazarus

    Why are the lazarus websites so hard to connect to? They seem to be down more often that they are up.
    Yeah, you need to wait about 15/20 sec for see the lazarus homepage, it's like that since a while.

    But the team is more active than the website haha, the lazarus wiki pages are good too

    Any one using the andorra 2d game engine? It looks like it might be the way to go in order to make games that will work on MacOS. I will try it tonight when I get home.
    Not me, only vampyre, but yup it seems cool

  7. #7

    New official Release of Lazarus

    Hmmm, looks like vampyre doesn't work on MacOS.

    Apart from Andorra are there any other 2d libraries that will work on only on windows but also MacOS?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  8. #8
    farcodev_
    Guest

    New official Release of Lazarus

    i know one but sadly it only manage svg data: Anti-Grain Geometry library

    http://aggpas.org/

    apart that i know nothing else sorry :?

    edit: here the wiki of lazarus w/ gfx w/ some libs, if it can help:
    http://wiki.lazarus.freepascal.org/D..._with_Graphics

  9. #9
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    New official Release of Lazarus

    JEDI-SDL works on MacOS, Win, Linux and handheld consoles as far as I know.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #10

    New official Release of Lazarus

    Huge Congratulations to the whole Lazarus Team! I've been using the Mac OS X build for nearly a year now and it has come a long way and is quite stable now. Still a few more features to add the the LCL, but then when are we developers ever happy .

    The Game Maker port to Mac OS uses Lazarus exclusively now and the engine compiles and runs on Win32 and Mac OS X and should compile and run on Linux without any further changes ( well it did 4 months ago ). The only thing left to add is Big Endian support, so that it works on PowerPC, Arm machines.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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