That's ok, the off topic discussion is very interesting, I am always interested in discussing performance .

The Asphyre specific issue I have is with Render Targets of Asphyre 5. I used most of the basic render target example (but I have only 2 instead of 4) and want to use them in my editor.

My first 1024x1024 target is perfect, the second however 320xINFINITE (depending on size of the tile graphic loaded) draws all imagery at a lower scale, and nothing I do seems to correct it.

The developer of Asphyre said textures or something should be power of 2, I don't see why as the identical image draws fine on the first render target lol.