Results 1 to 3 of 3

Thread: top25 most dangerous programming errors

  1. #1

    top25 most dangerous programming errors

    Have nice read: http://www.sans.org/top25errors/
    And be aware ...
    http://3das.noeska.com - create adventure games without programming

  2. #2

    top25 most dangerous programming errors

    Thanks for sharing that one.

    IMHO most of this is not very important for game-developers, Unless they are writing a networked game or MMORPG. However, there are some points on the list that might prevent ordinairy bugs(like the Validation and proper Initialization). Those are usefull for any programmer, i guess.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3

    top25 most dangerous programming errors

    Quote Originally Posted by chronozphere
    IMHO most of this is not very important for game-developers, Unless they are writing a networked game or MMORPG. However, there are some points on the list that might prevent ordinairy bugs(like the Validation and proper Initialization). Those are usefull for any programmer, i guess.
    Validation + not checking data read from file + buffer overflow in zelda for the wii was the basis for wii being allowed to run homebrew (being hacked). So this list also applies to game development. If your game does not use networked components these do no apply ofcourse.
    http://3das.noeska.com - create adventure games without programming

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •