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Thread: Phoenix 2.0 Preview version

  1. #11

    Phoenix 2.0 Preview version

    Quote Originally Posted by arthurprs
    Andreaz,
    it's possible to add effects like motion blur, bloom, etc.. ?
    That would require pixel shaders as well as the already planned render targets, so guess i'll have to implement shaders aswell
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #12

    Re: Phoenix 2.0 Preview version

    I just took a quick look at Phoenix today and I must say that I'm excited about the final release
    However, when I tried some of the demos (already compiled) it seems the program wouldn't load all images. F.ex. in the Demo.exe app the tank is just to white boxes. I don't know what's wrong. The images are in the same folder.

    And shaders would be great to have

    Will it be possible for a person to write a OGLES 2.0 render for ARM (I'm thinking Open Pandora) to Phoenix? Or is it limited to x86?

    Anyway, I hope to write a game this summer and I would love to use Phoenix, so I just want to give you a word of encouragement
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #13

    Re: Phoenix 2.0 Preview version

    Well, i think what you saw in the demos with the white images is that the images that some demos are loading arent power of two in size, no big deal really because you can use the texture packer in the image editor to merge them into one image. I will fixx the demos in time

    And there's some WOW factors comming along, so stay tuned !
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  4. #14

    Re: Phoenix 2.0 Preview version

    Quote Originally Posted by Andreaz
    Well, i think what you saw in the demos with the white images is that the images that some demos are loading arent power of two in size, no big deal really because you can use the texture packer in the image editor to merge them into one image. I will fixx the demos in time
    Didn't think it was a big deal, but if some looked at the lib for the first time they may not be impressed by some moving white boxes

    Quote Originally Posted by Andreaz
    And there's some WOW factors comming along, so stay tuned !
    Now you're just teasing us Looking forward to see these WOW factors
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  5. #15

    Re: Phoenix 2.0 Preview version

    Quote Originally Posted by pstudio
    Didn't think it was a big deal, but if some looked at the lib for the first time they may not be impressed by some moving white boxes
    That is so true, but its still in beta so i think i'll get away with it for now, its not the same if you download the stable version

    It has been noted, thanks, and will be fixed.

    Quote Originally Posted by pstudio
    Now you're just teasing us Looking forward to see these WOW factors
    Hopefully i will be able to finish it up in a little while, its one of thoose things that i missed since i first started writing games in DelphiX ages ago
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #16
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Phoenix 2.0 Preview version

    Nice job. The new version of the library sounds quite impressive. It's nice to start hearing about updates to existing libraries lately.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #17
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Phoenix 2.0 Preview version

    Just so you know Phoenix is now listed in the PGD Library: http://www.pascalgamedevelopment.com/PGDLib/Phoenix

    Feel free to make corrections or add missing information.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #18

    Re: Phoenix 2.0 Preview version

    Quote Originally Posted by WILL
    Just so you know Phoenix is now listed in the PGD Library: http://www.pascalgamedevelopment.com/PGDLib/Phoenix

    Feel free to make corrections or add missing information.
    Great, thanks. I have changed some of the wrong stuff. I'm currently trying to sort some bugs in the collision code, after that i'd say its about time for a new release
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  9. #19

    Re: Phoenix 2.0 Preview version

    Quote Originally Posted by Andreaz
    There is a new version of Phoenix over at http://phoenixlib.net/.

    Check the updated image editor, included some exporting and importing functions, the possibility to import images using the packer unit from paul_nicholls.
    Hey, neat!! I'm 'famous'!! LOL! ;-)

    Was that the partition unit that packed smaller rectangles into a larger one?

    I originally got that from Nitrogen, before reformatting and adding to the code.

    Nitrogen wrote it for his Font Studio (http://www.nitrogen.za.org/projectinfo.asp?id=12) (Thanks Nitrogen!!).

    Or are you reffering to my image packer program I wrote?

    http://www.pascalgamedevelopment.com...39565#msg39565

    cheers,
    Paul

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