Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 34

Thread: The Next PGD Annual?

  1. #11
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: The Next PGD Annual?

    Well I can take full responsibility for the overcomplexity of the last competition. (No pun intended) It was a bit heavy duty and could have scared some away. If there were another I'd say to make it single end deadline. Time to complete is still an issue that's up in the air as to whats best.

    What do you guys think about doing a theme like 'AI' or 'Arcade'? Keeping it simple you have to make a came that is about or falls into the category of one of those...

    It's been tradition that PGD Annual competitions get sponsorship from Borland/CodeGear so they would likely chip in a copy or 2 of Delphi... Maybe even Delphi Prism now that you can do .NET 3.0 and XNA game dev on it...?

    I'd be willing to spot the event a couple hundred myself for the IGF sponsorship or for some hardware instead... Maybe even the prize mugs or something... (Michiel, Frank and Dirk still have and use theirs )
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #12
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: The Next PGD Annual?

    Oh and there was one thing that was good about the 2007 PGD Annual, the project plans. It let us know how many people from the start were truly interested in making entries, not just the ones that stuck it threw to the end.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #13

    Re: The Next PGD Annual?

    "rule less" does not work ... everything need rules nowdays, but less rules would be great
    From brazil (:

    Pascal pownz!

  4. #14

    Re: The Next PGD Annual?

    I think a compo based upon deadlines is a good idea. Though making the deadlines a bit more loose could be achieved as such:

    Stage 1 (1 week): Define project scope and future checkpoints
    Stage 2 (2 weeks): as defined by team (this could be engine, or graphics, or whatever)
    Stage 3 (2 weeks): show some progress
    Stage 4 (2 weeks): Show an almost complete game (only needs spit and polish)
    Stage 5 (1 week): Final game

    Each stage entry should have a quick progress report attached with it.

    This gives the best of both worlds. Deadlines that allow the team to setup goals, this is actually how it works in the real world. The client says I want to see progress every X days/weeks/months and the team produces progress reports with a Demo where applicable.

  5. #15
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Re: The Next PGD Annual?

    Quote Originally Posted by WILL
    ...
    Maybe even the prize mugs or something... (Michiel, Frank and Dirk still have and use theirs )
    I still worship mine!!!

    Will, about AI... I know you like it, but what did you have in mind? Having zombies wandering around and hit you when you jump in the middle of it IS AI (see Uber Zombie). Well... an computer controlled pong-bat is AI (it just follows the ball), and isn't that hard to make. But making some aircraft or racing car drive around a track with physics is a lot harder to accomplish. (I would go for rather dumb enemies... make them not so strong, but put a shitload in a level, add blood, add player and viola, a game ).

    About arcade: **** YEAH!!

    My opinion would be to have a theme that is kinda open. Arcade is open. 'The Big Race' is an open theme, but having a 'Big Car Race' isn't that open.

    @jdarling:
    I like that approach, but I would take like 3 weeks for stage 2, 3 and 4. A little stretch.
    NecroSOFT - End of line -

  6. #16

    Re: The Next PGD Annual?

    Will, about AI... I know you like it, but what did you have in mind?
    Well, I think he's talking about everyone writing nifty intelligent code. No pun, but I wouldn't call the examples you mention "intelligent" (except from the Drive along track with physics one). Here are a few examples:

    > Make units that can behave in different ways e.g Agressive, Passive, Guard stance, patrolling, and make them change to a different state depending on the situation. I could think of a game where the player has to rob a bank full of guards. You could use this kind of AI to make the game more difficult and fun.
    > If you are writing a sci-fi game with battle-ships n stuff, you could do something similair with enemy ships. For example, let them fly away when they are allmost out of fuel, or let them generate a should around themselves when they have alot of energy but no ammo etc.. Let them make smart decisions.
    > AI also consists of things like path-finding, line of sight things, data-sharing between multiple "intelligent" instances/objects etc...

    I think it can be a fun theme for the compo, but i also like "The big race".
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #17

    Re: The Next PGD Annual?

    Quote Originally Posted by jdarling
    I think a compo based upon deadlines is a good idea. Though making the deadlines a bit more loose could be achieved as such:

    Stage 1 (1 week): Define project scope and future checkpoints
    Stage 2 (2 weeks): as defined by team (this could be engine, or graphics, or whatever)
    Stage 3 (2 weeks): show some progress
    Stage 4 (2 weeks): Show an almost complete game (only needs spit and polish)
    Stage 5 (1 week): Final game

    Each stage entry should have a quick progress report attached with it.

    This gives the best of both worlds. Deadlines that allow the team to setup goals, this is actually how it works in the real world. The client says I want to see progress every X days/weeks/months and the team produces progress reports with a Demo where applicable.
    I could accept this sort of deadlines. They're more open but I would add some more weeks to it.
    Quote Originally Posted by WILL
    What do you guys think about doing a theme like 'AI' or 'Arcade'? Keeping it simple you have to make a came that is about or falls into the category of one of those...
    I personally don't like the AI theme. Sure any computer controlled player (like pong as NecroDOME mentioned) can be called AI but I suspect that you mean something a bit more advanced. I think this would only allow a little exclusive bunch of programmers to really participate. Those who are interested in AI.
    The theme should be totally open and allow any person to participate. The arcade theme sounds awesome. Anyone can join the compitition for a theme like that.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  8. #18

    Re: The Next PGD Annual?

    I was just trying to keep a 2 month timeline . I think either 3 week deadlines or adding two additional 2 week deadlines would work well (keeping the total time around 3 months).

    Actually, personally, I like 2 week deadlines as they keep it interesting. Of course, that means the judges would have to work too

    As for theme, I like Arcade. Since I like Retro games I can easily fit the Arcade style

  9. #19

    Re: The Next PGD Annual?

    Quote Originally Posted by jdarling
    I was just trying to keep a 2 month timeline . I think either 3 week deadlines or adding two additional 2 week deadlines would work well (keeping the total time around 3 months).

    Actually, personally, I like 2 week deadlines as they keep it interesting. Of course, that means the judges would have to work too

    As for theme, I like Arcade. Since I like Retro games I can easily fit the Arcade style
    I vote for arcade too
    cheers,
    Paul

  10. #20

    Re: The Next PGD Annual?

    One more for arcade.
    No signature provided yet.

Page 2 of 4 FirstFirst 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •