I found a solution to the speed problem I had once I introduced snow in my game.
Instead of
useCode:DXImageList.Items[9].Draw(DXDrawGame.Surface,0,0,0);
bltFast increased the fps to what it is set at in my game, which is 200 fpsCode:DxdrawGame.Surface.BltFast(0, 0, BackImage.ClientRect,1, BackImage);
btw using BLTFast drawing only works if the image being drawn is exactly the same as clientHeight and clientWidth, if it overlaps it will not work
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