Quote Originally Posted by Andreaz
One thing is that it gives a (optional, i might add) nice way of creating sprites. It is really the model in the MVC pattern. It is also a place to put all the data that isn't necessary common to all entities (again, without inheritance as with the affectors).

Also what i found about the Clone is that you seldom need a exact copy of a sprite, the definition class solves this by putting the copying code in a user class.

I ran into a few bugs last weekend that i had to track down, but everything i wanted to get done before the release is completed, need to make sure everything compiles (D7, FPC as well) and cleanup some stuff.
I see it gives a nice way to create sprites. It'll be interesting to see it in the release.

About the release. Are there any significant changes to the entity system? For instance there was a TPHXEntityWorld class in the latest release that didn't quite seem finished.