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Thread: sfrx - sound generator

  1. #1
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    sfrx - sound generator

    A college of mine pointed me to this:
    Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.
    http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

    Nuff said! Didn't try it yet, but could come handy for some.
    NecroSOFT - End of line -

  2. #2

    Re: sfrx - sound generator

    Hey thats cool
    I can see why its so popular. Very easy to use and with great results too.

  3. #3

    Re: sfrx - sound generator

    wow.. this app totally kicks ass. Just click randomize until you find something good. Those sounds are great for fast-paced arcade games.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    Re: sfrx - sound generator

    Very nice indeed! Usefull if you don't wanna search the net for cool sounds
    Wake up from the dream and live your life to the full

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Apr 2003
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    Re: sfrx - sound generator

    Wow this tool really is badass!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6

    Re: sfrx - sound generator

    Awesome... Very cool for badass retro arcades!!!

  7. #7

    Re: sfrx - sound generator

    Just for fun, I am toying with the idea of porting it to Pascal and redoing the GUI so it is much nicer...

    I am planning on using the free LITE version of Alpha Controls http://www.alphaskins.com/ to give it a nice shiny MAC OS look ;-)

    I quite like the MAC controls and their look

    See some example MAC OS skins here:

    http://www.alphaskins.com/sshots/a39.php
    http://www.alphaskins.com/sshots/a02.php

    cheers,
    Paul

  8. #8

    Re: sfrx - sound generator

    Quote Originally Posted by NecroDOME
    A college of mine pointed me to this:
    Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.
    http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

    Nuff said! Didn't try it yet, but could come handy for some.
    I'm using this program for the sound effects in my PGDAnnual 2009 entry
    cheers,
    Paul

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