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Thread: PGD Annual 2009 - Progress

  1. #1
    PGD Community Manager AthenaOfDelphi's Avatar
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    PGD Annual 2009 - Progress

    If you'd like to show off your progress in the competition... post in this thread.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  2. #2

    Re: PGD Annual 2009 - Progress

    Working Title: SubMerged
    GameStyle: Shoot'em'Up (horizontaly)
    Graphics: 2D Vector Graphics
    Theme: The game takes place underwater (hence the working title)
    The player has only a limited oxygen supply and amuntion. Rescuing/Defending sealive is the goal (but not all sealive is friendly) and give major bonus points. Collecting trash give points. Fighting enemies also gives points and maybe even extra lives. Possible enemies are fishers/pirates/oil plaforms/other divers/sharks. The player has 3 lives.

    Now i better work this out in a design document.

    You can watch progress at: http://sites.vanderhoning.net/submerged/
    http://3das.noeska.com - create adventure games without programming

  3. #3

    Re: PGD Annual 2009 - Progress

    Hey, I got one... Took me a while to get an idea though...

    Title: Intel Spooks (Still sounds a little corny, workin on it)
    Style: Platformer
    Graphics: X, Y and no Z
    Basic Idea: Play with a spy, hack computers in the level to gain intel and avoid the baddies. Sounds simple, but I'll find a sick twist to add to it. Mwahahaha...

  4. #4

    Re: PGD Annual 2009 - Progress

    Working title: Day of Destruction!
    Game Style: non-scrolling 2d side view game.
    Genre: action/survival
    Graphics Type: not sure yet - vector graphics, bit mapped polygons, other?
    Technology: SDL for window/input/timing, and OpenGL or graphics.
    Platform: PC, Win32

    Story

    Long ago, extra-terrestrials tried to colonise the Earth, and it looked like they would succeed, but they ended up being defeated by the tiniest of foes, bacteria!

    Now they are back and want revenge by destroying the Earth! So they don’t make the same mistake again, they won’t land on the planet, but they will stay safely in space.

    The aliens have built a number of weapons - giant space cannons which can fire debris like asteroids, meteorites, etc.

    The cannons are situated in the asteroid belt orbiting between Mars and Jupiter, and they have started sending asteroids and meteorites of various sizes hurtling towards the Earth.

    Earth’s destruction seems assured, but wait...there may be hope!

    The Earth’s military forces have been working together to create defensive weapons capable of staving off the attacks.

    This consists of giant repulsor guns that can be used to change the course of space rocks, or even blow them apart if the rocks are hit hard enough.

    How long can you last before the Earth gets destroyed by the aliens?
    If you thought the first sentence sounded familiar, then you would be right! This is my tribute to War Of The Worlds, and my version of a sequel!
    cheers,
    Paul

  5. #5
    Legendary Member NecroDOME's Avatar
    Join Date
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    Re: PGD Annual 2009 - Progress

    Working title: Car Race Game (working title)
    Game Style: Semi-futuristic car racing game.
    Graphics Type: Car racing...
    Technology: Hell Tech Game Engine to power the game. (DirectX 9 based). Newton Game Dynamics for physics.

    Progress so far: We have the engine, we are working on the design document.
    NecroSOFT - End of line -

  6. #6

    Re: PGD Annual 2009 - Progress

    Working title: The pipeline
    Genre: Futuristic Racing/combat game
    Graphics: OpenGL 2.1
    Sound: OpenAL 1.1
    Input: DirectInput 8
    Physics: Newton Game dynamics
    Description:
    You are driving in a futuristic vehicle, through a tunnel circuit. Your goal is to finish laps and kill enemy's without getting killed yourself.
    Progress: Tweaking design document. Input and Audio finished. Working really hard to get my OpenGL renderer ready.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #7

    Re: PGD Annual 2009 - Progress

    Working title: Sweep (may vary, who knows...)
    Genre: Time attack puzzle
    Graphics: 2D x 2 screens
    Audio: yes
    Input: stylus
    Game system: Nintendo DS - Nintendo DSi
    Short description: Help that mommy to sweep the junk from the floor before the baby arrives and puts it in his mouth!

    Progress: a first draft of the GDD is done. I'm working on the game logic.
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  8. #8

    Re: PGD Annual 2009 - Progress

    Working title: 1885 - The Final Engine
    Game style: Side action shooter.
    Graphics style: Not sure yet - classic 2D pixel art.
    Technology: Allegro.pas
    Ending of XIX Century. Helped by an enhanced Babbage's Analythical Engine, a famous inventor builds a carburettor able to extract all energy stored in the matter. Unfortunately, this carburettor is stolen by a mysterious thief.

    The famous adventurer Sir Gregory Doe, the bounty hunter Quincey Morris, a mysterious woman named Laura and inventor's daughter will pursue the thief to bring back the carburettor...
    We have create a blog, but we're posting in Spanish.
    No signature provided yet.

  9. #9

    Re: PGD Annual 2009 - Progress

    edit: i just discovered that my current game doesn't fits the event rules now i need another idea
    From brazil (:

    Pascal pownz!

  10. #10

    Re: PGD Annual 2009 - Progress

    Working title: Day of Destruction!
    Game Style: non-scrolling 2d side view game.
    Genre: action/survival
    Graphics Type: not sure yet - vector graphics, bit mapped polygons, other?
    Technology: SDL for window/input/timing, and OpenGL or graphics.
    Platform: PC, Win32

    Progress: Yay! I have uploaded my design document now so I can now concentrate on the coding <phew!>

    cheers,
    Paul

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