Page 27 of 39 FirstFirst ... 17252627282937 ... LastLast
Results 261 to 270 of 386

Thread: PGD Annual 2009 - Progress

  1. #261

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Some delicious screenshots





    That graph on the top right is temporary. It is used for AI debugging.
    Wow! so your game is playable now?

    Awesome! Great job

    I can't wait to try a demo

    cheers,
    Paul

  2. #262

    Re: PGD Annual 2009 - Progress

    Wow! so your game is playable now?
    Haha.. Unfortunatly not yet. First, I need to add player v.s powerup collision detection, the powerup "payload", a HUD, finish and checkpoints etc..

    Thanks for the nice comment btw. I see your game is pretty much finished. I'm gonna check it out soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #263

    Re: PGD Annual 2009 - Progress

    Video!!! Allthough the quality is rubbish

    http://www.youtube.com/watch?v=JVX_hcfE7GQ
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #264

    Re: PGD Annual 2009 - Progress

    That sure is looking very nice, chronozphere!


  5. #265

    Re: PGD Annual 2009 - Progress

    Thanks.. I just made the powerup spawn and pickup animation.
    I think I'm going to leave the checkpoints out because I have no purpose for them and I'm almost out of time. I need a finish-line though.

    And there is one very important thing. I need a proper name for my game. Now that you have seen what the game is going to be like, you can probably help me with this. I need to add a title to the menu so I need to pick a name within a few days. What is a good name for this game? I was thinking of the following:

    >> P.I.P.E.S (a non-existing acronym)
    >> T.U.N.N.E.L (another one)
    >> Pipeline racer
    >> TubeRun
    >> WhipeOut (nah.. just kidding )

    So which one do you like best? I'm open to new suggestions ofcourse.

    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #266

    Re: PGD Annual 2009 - Progress

    How about "Tube Racer"?

    cheers,
    Paul

  7. #267

    Re: PGD Annual 2009 - Progress

    Submerged is bit more playeable again.
    て「Player loses energy
    て「Player can shoot harpoons using the spacebar
    て「Some tiles block the players path
    て「Game levels are now totaly editeable from text files, On the site i also posted some info on the fileformat used.
    て「Shapes for sprites / tiles etc can be drawn in inkscape (just copy and paste svg paths)

    If you dare try to download the alpha 1 version at http://sites.vanderhoning.net/submerged/downloads/ . Yes it is now out of pre alpha.

    But with the deadline in sight and no more time i guess this also going to be my final entry :-( .
    http://3das.noeska.com - create adventure games without programming

  8. #268

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Thanks.. I just made the powerup spawn and pickup animation.
    I think I'm going to leave the checkpoints out because I have no purpose for them and I'm almost out of time. I need a finish-line though.

    And there is one very important thing. I need a proper name for my game. Now that you have seen what the game is going to be like, you can probably help me with this. I need to add a title to the menu so I need to pick a name within a few days. What is a good name for this game? I was thinking of the following:

    >> P.I.P.E.S (a non-existing acronym)
    >> T.U.N.N.E.L (another one)
    >> Pipeline racer
    >> TubeRun
    >> WhipeOut (nah.. just kidding )

    So which one do you like best? I'm open to new suggestions ofcourse.

    I do like TubeRun too

    Hey! What about TubeRunner (sounds cool, sorta like BladeRunner (movie)!! haha)

    cheers,
    Paul

    cheers,
    Paul

  9. #269
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Re: PGD Annual 2009 - Progress

    Torus trooper (too bad that name already exists)
    Torus runner, torus booster, torus..., donut... Uber Torus, Uber Tunnel

    I also posted a little update on my site with new pictures http://www.necrosoft.nl/?p=641.
    NecroSOFT - End of line -

  10. #270
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Re: PGD Annual 2009 - Progress

    @Paul, last night I was playing your game. I tough, lets give it a shot and I must say it looks nice. Only I have on "bug" to report. If all guns are destroyed you cannot shoot/defend the earth. When only 2 rocks/asteroids are flying around it takes a lot of time before they hit the earth. After 5 minutes I stopped the game. Maybe you could make a tiny fix or respawn some guns.
    NecroSOFT - End of line -

Page 27 of 39 FirstFirst ... 17252627282937 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •