Page 28 of 39 FirstFirst ... 18262728293038 ... LastLast
Results 271 to 280 of 386

Thread: PGD Annual 2009 - Progress

  1. #271

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by NecroDOME
    @Paul, last night I was playing your game. I tough, lets give it a shot and I must say it looks nice. Only I have on "bug" to report. If all guns are destroyed you cannot shoot/defend the earth. When only 2 rocks/asteroids are flying around it takes a lot of time before they hit the earth. After 5 minutes I stopped the game. Maybe you could make a tiny fix or respawn some guns.
    Hi NecroDOME, I must say your racing game is looking great - I can't wait to try it

    Thanks for the 'beta test' and the report, very useful!

    Hmm...yeah, I have noticed that sometimes the asteroids move slowly and it takes time for them to hit the earth or leave the screen.

    I will try speeding up any asteroids remaining on the screen if you can't fire any more to see if this helps

    Thanks again!

    cheers,
    Paul

  2. #272

    Re: PGD Annual 2009 - Progress

    Hey Paul,

    I really like "TubeRunner". I just started to make a title image in photoshop. But I'm getting nowhere. I don't know how to fill the text with a gradient and make a bevel at the same time.. Aarrgh..

    There are only a few day's left, and I don't think I can make it. Here's my todo list:

    > Make HUD
    > Add sounds (and make some sounds, most are done)
    > Program the powerups (they don't do anything now)
    > Make credits screen
    > Add insert coin to menu
    > Make highscores
    > Make title-image
    > Make AI
    > Make player v.s player collision detection and response
    > Tweak the whole thing

    I don't think It's realistic to do all these things before sunday. It's causing me stress and I feel tired. On the other hand I want it to be finished (I'm soooo close ). Actually I feel like I have to finish this because otherwise there are too few final entries.

    What should I do?


    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #273

    Re: PGD Annual 2009 - Progress

    Okay... After taking a deep breath and some fiddling and trying I managed to make a nice arcade-ish title image.



    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #274

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Okay... After taking a deep breath and some fiddling and trying I managed to make a nice arcade-ish title image.

    Very nice! I love it

    cheers,
    Paul

  5. #275

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Hey Paul,

    I really like "TubeRunner". I just started to make a title image in photoshop. But I'm getting nowhere. I don't know how to fill the text with a gradient and make a bevel at the same time.. Aarrgh..

    There are only a few day's left, and I don't think I can make it. Here's my todo list:

    > Make HUD
    > Add sounds (and make some sounds, most are done)
    > Program the powerups (they don't do anything now)
    > Make credits screen
    > Add insert coin to menu
    > Make highscores
    > Make title-image
    > Make AI
    > Make player v.s player collision detection and response
    > Tweak the whole thing

    I don't think It's realistic to do all these things before sunday. It's causing me stress and I feel tired. On the other hand I want it to be finished (I'm soooo close ). Actually I feel like I have to finish this because otherwise there are too few final entries.

    What should I do?
    Dang! how annoying to be so close to finishing your entry

    hmm...what do to...

    Sounds...you could try sfxr (http://www.drpetter.se/project_sfxr.html) which I used for my entry (except for music)...quick and simple for nice arcadish-like sounds

    Insert coin is a must (in the rules).

    Oops...I need to go get ready for work, sorry!
    cheers,
    Paul

  6. #276

    Re: PGD Annual 2009 - Progress

    Dang! how annoying to be so close to finishing your entry Sad

    hmm...what do to...

    Sounds...you could try sfxr (http://www.drpetter.se/project_sfxr.html) which I used for my entry (except for music)...quick and simple for nice arcadish-like sounds Smiley

    Insert coin is a must (in the rules).

    Oops...I need to go get ready for work, sorry!
    cheers,
    Paul
    Okay.. Maybe there is still hope (considering the fact that I'm taking a day off next friday). Today I made:

    > The title image
    > The credits screen (Credits as in "who made this game").
    > Two images (a coin and a wrench) which I'm going to use in my HUD.

    Allthough these things were quite easier than say "making the AI", I'm happy with my progress. Hopefully I can keep myself at it.


    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #277

    Re: PGD Annual 2009 - Progress

    You can do it!

    cheers,
    Paul

  8. #278

    Re: PGD Annual 2009 - Progress

    Keep it up chronozphere! You've shown excellent progress so far. It would be a shame if you dropped out now

  9. #279

    Re: PGD Annual 2009 - Progress

    Okay.. Today I made (as planned) the "insert coin" mechanism and cheat-protected highscores. The latter may need to be tested a bit more, but I think it'll do the job.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #280

    Re: PGD Annual 2009 - Progress

    Sounds like you are almost there!

    There is one thing I have to add to mine - actually using the continues that I have coded in when a game has finished

    cheers,
    Paul

Page 28 of 39 FirstFirst ... 18262728293038 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •