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Thread: PGD Annual 2009 - Progress

  1. #291

    Re: PGD Annual 2009 - Progress

    Okay.. today and yesterday I made:

    > The sounds i'm gonna use
    > Sound module initialization
    > Some of the sound-effects now work
    > An INI file containing some settings
    > An explosion effect

    To do:

    > Implement all powerups
    > Coin (easy one)
    > Turbo
    > Repair
    > Crate
    > Shield
    > Make AI (probably the most work)
    > Player v.s Player collision
    > The main gameplay mechanisme (countdown, race, gameover / win, enter highscore)

    Which probably means no sleep this weekend.
    I can also submit a half finished game in the end. This means that the gameplay is very basic and some powerups have no effect (things like that). I'd like to have 48 hours of extra time, but I probably can't because you allready postponed the deadline.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #292
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    Keep it going Chrono!! you are gonna make it!!
    NecroSOFT - End of line -

  3. #293

    Re: PGD Annual 2009 - Progress

    Just decided to leave out the enemy players. When I have a few hours left before that deadline, I can still add them. For now, I leave them out.

    I've added most of the sounds to the game now. Playing it causes alot of arcade-ish noise haha. Coin powerup works. I've been polishing some graphical effects etc.. This evening I'm planning to get most (if not all) powerups working.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #294

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Just decided to leave out the enemy players. When I have a few hours left before that deadline, I can still add them. For now, I leave them out.

    I've added most of the sounds to the game now. Playing it causes alot of arcade-ish noise haha. Coin powerup works. I've been polishing some graphical effects etc.. This evening I'm planning to get most (if not all) powerups working.
    Neat

    Sounds like you are having more fun than me though...I've just formatted my computer and re-installed Windows XP...now I have to install all my software again

    cheers,
    Paul

  5. #295

    Re: PGD Annual 2009 - Progress

    Sounds like you are having more fun than me though...I've just formatted my computer and re-installed Windows XP...now I have to install all my software again
    Haha.. not entirely true. The last few weeks of this project were quite a struggle and I considered to stop more than once. Especially painstakingly debugging all those collision detection and transformation routines is VEERY nasty. I should have used Newton.

    Nevertheless, Hope to finish it today. Just need to add a few features. I'm not going to finetune and polish the whole thing (graphics are allready quite polished anyway) because I don't have time. I want to FINISH this and move on.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #296

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Sounds like you are having more fun than me though...I've just formatted my computer and re-installed Windows XP...now I have to install all my software again
    Haha.. not entirely true. The last few weeks of this project were quite a struggle and I considered to stop more than once. Especially painstakingly debugging all those collision detection and transformation routines is VEERY nasty. I should have used Newton.

    Nevertheless, Hope to finish it today. Just need to add a few features. I'm not going to finetune and polish the whole thing (graphics are allready quite polished anyway) because I don't have time. I want to FINISH this and move on.
    Fair enough...stressing over trying to get a program done isn't much fun at times

    I can't wait to play it!

    Good luck

    cheers,
    Paul

  7. #297

    Re: PGD Annual 2009 - Progress

    Almost done.

    Highscores work. The shield powerup actually generates a nice looking shield around your vehicle and makes it much less vulnerable. Turbo also works.

    Finally, I need to add a lap counter. There will be 8 laps in every race with increasing difficulty (which means that your health will regenerate slower and collision will do more damage etc.. but the score per coin and checkpoint bonusses increase). I'll also tune the tracks a bit to make them more challenging (there are 3 tracks now).

    Also need to add the engine sound btw
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  8. #298
    PGD Community Manager AthenaOfDelphi's Avatar
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    Re: PGD Annual 2009 - Progress

    Just to let everyone know, the server is actually running an hour slow (compared to GMT) from what I can see on the competition page, so if in doubt about the time, look at the competition site.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  9. #299
    Co-Founder / PGD Elder WILL's Avatar
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    Re: PGD Annual 2009 - Progress

    Last day! Keep at it everyone.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #300

    Re: PGD Annual 2009 - Progress

    Hey everyone!

    I know that I'm not the most active participant in this community, but anyway, I have created a little promo movie for our entry FUR.
    It's here!
    http://www.youtube.com/v/wbF0K3jFdr4&hl=nl_NL&fs=1&

    The other entries are very cool as well, but ofcourse I hope that we will win

    Edit: I accidentally embedded the wrong video -_- now it's the right one with an extra link.
    - NecroSOFT <br />There are many ways to suck<br />- PingWing

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