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Thread: PGD Annual 2009 - Progress

  1. #301

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by Zhooibaal
    Hey everyone!

    I know that I'm not the most active participant in this community, but anyway, I have created a little promo movie for our entry FUR.
    It's here

    The other entries are very cool as well, but ofcourse I hope that we will win
    Welcome Zhooibaal

    It wouldn't surprise me if your entry wins, it looks rad in the videos

    I will have a look at this one
    Good luck!

    cheers,
    Paul

  2. #302

    Re: PGD Annual 2009 - Progress

    If you hadn't read in the other thread:

    http://www.pascalgamedevelopment.com...;topicseen#new

    I have had to update and re-upload my entry again due to a Vista issue

    I have now also uploaded it to my website so you can download it here:

    http://paulsbitsandbytes.webatu.com/...d_download.php

    cheers,
    Paul

  3. #303

    Re: PGD Annual 2009 - Progress

    Ok... I'm uploading my entry as we speak. (*sigh* I made it)

    Thanks to NecroDOME, my RAR contains all the files needed. If he didn't test my game, there would be a few OGG/Vorbis DLL's missing from the archive.

    Best of luck to the judges. Hope they have fun testing our games. ghehe

    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #304

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by chronozphere
    Ok... I'm uploading my entry as we speak. (*sigh* I made it)

    Thanks to NecroDOME, my RAR contains all the files needed. If he didn't test my game, there would be a few OGG/Vorbis DLL's missing from the archive.

    Best of luck to the judges. Hope they have fun testing our games. ghehe

    Congratulations chief!

    You can breath easier now

    I know I am now since I have uploaded my entry...LOL

    EDIT: Well there is only 1 hour and 5 minutes left to upload your entries people (according to the competition site clock), so you had better hurry if you haven't already done so.

    cheers,
    Paul

  5. #305

    Re: PGD Annual 2009 - Progress

    Oops.. Seems like I left one enemy player in one of the levels (Enemy AI was never finished, so it doesn't do alot). Please Ignore it!

    I'll provide a more polished version soon. The current version is suitable for judgement.

    P.S: Too bad I had to leave out the engine sound. Seemd like my OpenAL sound module didn't support real-time pitching.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #306
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    Well it lets the jury see you did try some AI
    NecroSOFT - End of line -

  7. #307

    Re: PGD Annual 2009 - Progress

    Nice work to all who have managed to submit their entry.
    I have already played some and so far I like what I see.


  8. #308

    Re: PGD Annual 2009 - Progress

    Nice work to all who have managed to submit their entry.
    I have already played some and so far I like what I see.


    How long will it take to judge?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #309

    Re: PGD Annual 2009 - Progress

    Hopefully it's faster than the previous competition! LOL

    I remember reading posts about that back then

    Mind you, "real-life"does tend to get in the way of these things

    It will happen when it happens

    cheers,
    Paul

  10. #310
    Legendary Member NecroDOME's Avatar
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    The Netherlands, Eindhoven
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    Re: PGD Annual 2009 - Progress

    So... how much entries are submitted? I hope we are not the only 3
    NecroSOFT - End of line -

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