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Thread: PGD Annual 2009 - Progress

  1. #31
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    Re: PGD Annual 2009 - Progress

    Nice to see some real progress
    Currently I'm working on creating a 3D model over a spline.
    NecroSOFT - End of line -

  2. #32

    Re: PGD Annual 2009 - Progress

    Wow, people are already getting a ways done. I'm still poking around with my chosen physics engine (APE) and creating an editor for the tables physics. Of course, I'll be releasing everything once its complete (look for a post in your projects). So far, I can edit/load/save basic physics layouts and have them interact. Working on the hard stuff now (complex objects and spring constraints to join basic particles/groups).

  3. #33
    Co-Founder / PGD Elder WILL's Avatar
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    Re: PGD Annual 2009 - Progress

    It's great to see some real game making activity on here again guys. Keep up the good work!

    Can't wait to see how things progress over the next few months.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #34

    Re: PGD Annual 2009 - Progress

    I have updated my blog (http://day-of-destruction.blogspot.com/) again with a new screen shot that has some 2d explosions using OpenGL triangle strips.

    I would like to make the explosions look more like this (with nicer shock-wave) though:

    http://www.espressosoft.com/images/blog/gamepic9.png

    cheers,
    Paul

  5. #35

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by paul_nicholls
    I have updated my blog (http://day-of-destruction.blogspot.com/) again with a new screen shot that has some 2d explosions using OpenGL triangle strips.

    I would like to make the explosions look more like this (with nicer shock-wave) though:

    http://www.espressosoft.com/images/blog/gamepic9.png

    cheers,
    Paul
    You mean something like this?

    I created that particle effect in 30 seconds with Andorra . So yeah, I'd recommend looking into particles and if not, then create blueish sprite of the same size of your asteroids and use your current effect on it; probably removing the old asteroid first.

  6. #36

    Re: PGD Annual 2009 - Progress

    Some great progress around here... Screenshots and the works. I seriously need to get a move on and get something to show, except for little drawings of ugly spy dudes. LOL

    Title: Intel Spooks
    Progress:
    Everything is going smoothly, but slow. Nothing graphical yet, tonight I'm going to give it a little more...

  7. #37

    Re: PGD Annual 2009 - Progress

    Minimal update, having difficulties getting complex objects to load and save. Time to really start thinking about how to manage the tree a bit better.

    PS: Anyone doing an 8bit sidescroller or working with SDL might find this interesting (yeah, its a link to my site, but it is working ) http://eonclash.com/ViewProduct.php?ProductID=29

  8. #38

    Re: PGD Annual 2009 - Progress

    A another <GASP!> update!

    http://day-of-destruction.blogspot.com/

    cheers,
    Paul

  9. #39

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by PJP Dev
    Some great progress around here... Screenshots and the works. I seriously need to get a move on and get something to show, except for little drawings of ugly spy dudes. LOL

    Title: Intel Spooks
    Progress:
    Everything is going smoothly, but slow. Nothing graphical yet, tonight I'm going to give it a little more...
    And what is wrong with ugly spy dude drawings?!? hahaha lol

    I can't wait to see the spy character in the 'flesh' so to speak
    cheers,
    Paul

  10. #40

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by paul_nicholls
    A another <GASP!> update!

    http://day-of-destruction.blogspot.com/

    cheers,
    Paul
    Already a game over screen? Wow. As for me, I think I'll post updates once every 1-2 weeks; just enough to keep people interested. And I'm probably gonna scratch out going for the arcade ready bonus . I think it'd be annoying, unless actually played in an arcade.

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