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Thread: PGD Annual 2009 - Progress

  1. #51

    Re: PGD Annual 2009 - Progress

    Just got off from work (how it sucks to work on a saturday) and now I can really put a lot into this. Last night I managed to do some coding on the game, and eventually found myself playing DOOM.

    My goal for this weekend... Get the friggin thing running and show some screenies. So its gonna be a mix of System of a Down and Turbo Delphi to get me crackin'.

  2. #52

    Re: PGD Annual 2009 - Progress



    Blog updated - http://pjpdev.blogspot.com

    Got some screenshots...

  3. #53

    Re: PGD Annual 2009 - Progress

    Smooth tile scrolling is not yet working for me. The player sprite goes out of sync with the scrolling of the tiles.

    Now i had some code working with textured tiles, so with svg tiles things cannot be that different.

    Hmm... Back to the drawing board.
    http://3das.noeska.com - create adventure games without programming

  4. #54

    Re: PGD Annual 2009 - Progress

    Expounded: http://matt-shaffer.com/blog/2009/07...er-progress-2/



    In short: Key config, some basic ship movement (twitchy) + animation, unfinished bullet system. Ship can move diagonally too, and also off the screen. Silly me hasn't prevented that yet.

  5. #55

    Re: PGD Annual 2009 - Progress

    Bad, too bad. Last Friday I've discovered that my design for the game engine was awful. Then I had to rewrite it. Fortunately I have an OBJ loader that should do its work. I hope I'll have the basic map-editor's structure today.

    I'm actually worried.

    Development blog entry (Spanish)
    No signature provided yet.

  6. #56

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by ?ëu?±o Mart??nez
    I'm actually worried.
    No worries, we believe in you

  7. #57
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    As we are creating a race game I worked on splines to create a track. Current features are:
    - 5 hard-coded points
    - Smooth curves and banks
    http://www.necrosoft.nl/?p=556
    NecroSOFT - End of line -

  8. #58

    Re: PGD Annual 2009 - Progress

    Updated my blog - http://pjpdev.blogspot.com

    And uploaded a little bit of my entry to my server - http://www.pjpdev.co.za/xtremists/pg...ntelspooks.zip

    Check it out and tell me what you think...

  9. #59

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by PJP Dev
    Updated my blog - http://pjpdev.blogspot.com

    And uploaded a little bit of my entry to my server - http://www.pjpdev.co.za/xtremists/pg...ntelspooks.zip

    Check it out and tell me what you think...
    Lookin' good bro
    It works fine on my AMD64 3GHz 1Gb Ram, Win XP SP2

    Are there any keys that do anything yet?

    cheers,
    Paul

  10. #60

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by PJP Dev
    Updated my blog - http://pjpdev.blogspot.com

    And uploaded a little bit of my entry to my server - http://www.pjpdev.co.za/xtremists/pg...ntelspooks.zip

    Check it out and tell me what you think...
    not to be out-done, I have also uploaded an example test of my game you can download

    See http://day-of-destruction.blogspot.com/ for the details...

    cheers,
    Paul

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