Results 1 to 10 of 10

Thread: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

  1. #1

    DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all,
    I have been working on Milkshape 3d (ms3d) binary file importer/exporter plugins for the DeleD (www.delgine.com) 3d modeling program.

    First, I have to say a huge thank you to tpascal from gamedev.net (and here?) for his help in getting the exporter working...I don't think I could have done it without him

    chronozphere's animated DeleD mech exported to ms3d:
    http://fpc4gp2x.eonclash.com/downloa...n_working.html

    The plugins haven't been officially released yet, but if you want to try the ms3d exporter/importer plugins, you can download them here:

    http://fpc4gp2x.eonclash.com/downloa...er_plugins.zip

    Just place the dlls into your DeleD "Plugins" folder and they will be loaded when DeleD is next run.

    NOTE you definitely require DeleD 2.x (maybe even 2.1) to run then as the exporter uses the new DeleD animation support.

    The ms3d importer DOESN'T support joints yet, but that is my next move

    There is a read-me file you should read before using them.

    Any issues, please email me (preferably with 'broken' ms3d model (for importer), or 'broken' animated DeleD model (for exporter)...

    paulfnicholls AT gmail DOT com

    cheers,
    Paul

  2. #2

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    I have updated the zip file again with a new version of the ms3d exporter.

    It now creates a log file in the same folder as the exported ms3d model with a name like this:

    <ms3d file name>_logfile.txt
    It contains any material file names that were too long and were truncated to the maximum 128 characters.

    It also contains animation information; see example below with 2 animations:

    Total number of key-frames: 7
    Animation#0001 ("animation"): key-frame indices (0000 - 0002)
    Animation#0002 ("animation"): key-frame indices (0003 - 0006)
    This might be handy if you have multiple animations and want to know what keyframes to use when animating it

    cheers,
    Paul

  3. #3

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all,
    I have updated the ms3d exporter dll in the zip file to fix a texture filename bug I found when testing a DeleD user's scene that was having trouble being exported to ms3d format...

    Here is a screenshot of a model exported to ms3d



    cheers,
    Paul

  4. #4

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Looks like this is going to work great! Are you planning on creating a game with this once its completed?

  5. #5

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    If you are talking about that turtle model, it isn't mind! LOL

    It was one of a bunch of ms3d files I downloaded to test the importer...well I just used it as an example when exporting to ms3d from DeleD

    If you are talking about the ms3d exporter itself, then yes, I will probably use DeleD to create some ms3d models for my PGDAnnual entry...

    cheers,
    Paul

  6. #6

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all,
    I have now uploaded new versions of the ms3d exporter and importer plugins.

    Changes:

    1. Fixed range-check error when exporting a problematic scene so it now exports to ms3d ok.
    2. Updated the main form code so hopefully the ms3d exporter/importer graphics appear on all the users's machines. This was only a cosmetic issue, but I wanted to fix it

    cheers,
    Paul

  7. #7

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all,
    Just so you know:

    I have now separated the two plugins into their own zip files along with separate readme files too

    http://fpc4gp2x.eonclash.com/downloa...ter_plugin.zip
    http://fpc4gp2x.eonclash.com/downloa...ter_plugin.zip

    cheers,
    Paul

  8. #8

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all, I have now made a DeleD plugin version AND stand-alone version of a ms3d editor program

    You can view most parts of a ms3d file, and you can edit (not add/delete though) parts like keyframe time & rot/pos, material names and filenames, joint names, positions, rotations.

    I find it handy if I have an ms3d file that has an incorrect material filename in it - I can just open it up, edit the filename, press the update button, and save it again...and bingo, it views or imports fine after that

    Just click on ms3d entities in the tree view to edit them (if applicable).

    Due to a small code change I have updated the original plugin zip files too:

    http://fpc4gp2x.eonclash.com/downloa...ter_plugin.zip
    http://fpc4gp2x.eonclash.com/downloa...ter_plugin.zip

    You can get the ms3d editor here
    http://fpc4gp2x.eonclash.com/downloa...ile_editor.zip

    The "ms3d_file_editor.zip" file contains both the .exe and plugin files

    cheers,
    Paul

  9. #9

    Re: DeleD Milkshape3d (ms3d) binary importer/exporter plugins

    Hi all, my DeleD ms3d importer/exporter/editor plugins have now been officially released on the delgine.com site!

    http://www.delgine.com/forum/viewtopic.php?p=31901

    cheers,
    Paul

  10. #10

    ms3d chess file

    Hey there! I am a student writing code for a chess game simulation project and have to use ms3d file for the environment. Do you have a ms3d file with the chess board and pieces already made? If so, is there a way I could download it?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •