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Thread: A Verlet based approach for 2D game physics

  1. #1

    A Verlet based approach for 2D game physics

    I found this article on gamedev.net today:

    http://www.gamedev.net/reference/art...rticle2714.asp

    It includes source code (and .exe) on how to do collision detection AND response using verlet physics!!

    Neato

    cheers,
    Paul

  2. #2

    Re: A Verlet based approach for 2D game physics

    A GREAT find Paul, well done!

    C++ but still easy to digest.

  3. #3
    Has anyone made something similar in FPC yet? It is a pretty tight demo, it shouldn't be too hard to port, and it works very well.

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