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Thread: coco/r for delphi

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  1. #1
    Quote Originally Posted by VilleK View Post
    I had to update my Coco/R generated parser and found out just like you that this version generates garbled output files. I tried to contact the author on several different email-addresses but got no reply. Finally I found the problem in the source code and uploaded it here: http://code.google.com/p/dcocor/

    Now it generates correct output when compiled in Unicode-versions of Delphi.
    Nice work VilleK, I might check it out (pun intended!)

    cheers,
    Paul

  2. #2
    I can't see how to download it. Should I use SVN? Will it compile on FPC?

    BTW, thanks for the work.
    No signature provided yet.

  3. #3
    Quote Originally Posted by ?ëu?±o Mart??nez View Post
    I can't see how to download it. Should I use SVN? Will it compile on FPC?

    BTW, thanks for the work.
    There is no separate download, go here:
    http://code.google.com/p/dcocor/source/checkout

    and use SVN

    cheers,
    Paul

  4. #4
    Yep, use a Subversion client to download the code! Not sure if it will work on Fpc, haven't tried that myself.
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  5. #5

    Exclamation

    I downloaded it, but I can't compile it. It uses the Windows unit and I use Linux. I tried to fix it but it also uses assembler and FPC doesn't identifies it correctly (IIRC FPC uses "GNU style" not "Intel style").

    BTW, can anybody publish a yet compiled executable? I'll test it using WineHQ. May be it works.
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