Use either
[pascal]with TCloud(Sprite) do[/pascal]
or
[pascal]with Sprite as TCloud do[/pascal]
or make your Sprite type TCloud instead of TImageSprite.
Use either
[pascal]with TCloud(Sprite) do[/pascal]
or
[pascal]with Sprite as TCloud do[/pascal]
or make your Sprite type TCloud instead of TImageSprite.
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