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Thread: Space Trader (working title)

  1. #11
    Legendary Member NecroDOME's Avatar
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    Re: Space Trader (working title)

    Quote Originally Posted by Tsunami
    ...
    Multiplayer is in there but broken - I have a system based on DelphiX's DirectPlay that is disabled while I look for a better replacement.
    ...
    Will this suit your replacement?
    http://www.overbyte.be/frame_index.html

    Mixing OpenGL and DirectX... me like

    Keep up the work!
    NecroSOFT - End of line -

  2. #12

    Re: Space Trader (working title)

    That looks interesting. The only thing is I've just started using Lazarus to build my project - I spent today editing my code so that it can compile with both FreePascal and Delphi 2007. I'm very new to Lazarus/FPC though - what's the deal with Delphi components? Is it possible to convert them?

  3. #13

    Re: Space Trader (working title)

    Oh balls...

    I finally got around to adding a proper Half-life style "developer console" for spawning things, changing variables and running simple scripts. This is pretty much the limit of its capability, executing a script to spawn a ball object 500 times at random locations...

    I have finally got Linux on my laptop. The only big thing in the way of compiling this all for Linux is OpenGL, are there any guides on using the Lazarus OpenGL context control? I gave it a try and looked at a demo but couldn't seem to make it work.

  4. #14

    Re: Space Trader (working title)

    Are you doing this alone or do u need helpers?

    And- maybe you can borrow code from this, frontier clone open source, its c++ but shouldn't be 2 hard to translate:

    http://pioneer.sourceforge.net/
    Marmin^.Style

  5. #15

    Re: Space Trader (working title)

    Quote Originally Posted by marmin
    Are you doing this alone or do u need helpers?

    And- maybe you can borrow code from this, frontier clone open source, its c++ but shouldn't be 2 hard to translate:

    http://pioneer.sourceforge.net/
    It's a solo project

    I'll take a look at that project but I'm not sure I'll be able to use much - my game's quite different to Elite in a lot of ways.

  6. #16

    Re: Space Trader (working title)

    ehmm..
    The plan is that the finished game will be similar to Frontier
    Marmin^.Style

  7. #17

    Re: Space Trader (working title)

    Quote Originally Posted by marmin
    ehmm..
    The plan is that the finished game will be similar to Frontier
    But hopefully not TOO similar

  8. #18
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Space Trader (working title)

    I think he was hoping to be able to help.

    Hey the more it's like Freelancer the more I'm gonna play it in the future. Heck I'll even do play testing for ya if you like. If you make a port for the Mac or Linux I can test it on those systems too. (Ordering my mac on Monday)
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19

    Re: Space Trader (working title)

    Nice looking project. I'm a big fan of Freelancer (and Starlancer, Freespace etc), but dont go down the procedural road. It just makes everything feel "off" imo.

    I'm using ENet for my networking and its working fine. It's kind of low level (basically implementing reliable traffic over UDP/IP)

    http://www.pascalgamedevelopment.com...42917#msg42917
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  10. #20

    Re: Space Trader (working title)

    Quote Originally Posted by WILL
    I think he was hoping to be able to help.
    Sorry if that came across as a bit rude However this is something I've been trying to do since I first got Delphi so as my first real project it's something I want to do by myself as much as possible.

    Nice looking project. I'm a big fan of Freelancer (and Starlancer, Freespace etc), but dont go down the procedural road. It just makes everything feel "off" imo.

    I'm using ENet for my networking and its working fine. It's kind of low level (basically implementing reliable traffic over UDP/IP)
    Thanks, I'll look into that

    Random screenshot: http://spacetrader.org.uk/spacetrader/screenie8.jpg

    There's not a lot of new stuff in this screenshot but I've been working on the AI a fair bit as well as the graphics code to make it a bit more OpenGL 3 compliant. I also put in a feature one of my friends requested, a padlock-style camera that stays focused on whatever you've got targetted at all times... I think the same thing's been in several flight sims and space shooter games.

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