Quote Originally Posted by dazappa
Well, as I mentioned I don't know of any easy to implement physics engines for pascal and Andorra/SDL, so I'll probably cheat and use GM instead of Pascal if I get around to making a game for this.

Interested in my idea? (I'll probably get around to making this game eventually if I can't this month)
In my game, you will be in control of an elevator, making it crash into the ground as fast as possible through brake failure, line snapping, weight overload, rockets, etc. That's the gist of it.
I have been looking at the delphi port of box2d, that seems really neat - 2d only of course but still...

http://sourceforge.net/projects/box2d-delphi/

The demos are very very good!

hmm..that elevator idea seems like fun too

cheers,
Paul