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Super Member
StellarDefense‚Ñ¢
TAMARAC, FL (MAY 01, 2010) - PyroGine™ Development ( http://pyrogine.com ) is pleased to announce a new game project called StellarDefense™ for Windows® PC. This game will be the first in the planned series of games to be developed that takes place in the StellarDefense universe. They will tell the story of the epic saga of the battle for EarthAlliance™, a federation of planets and species united for the common goal of peace, prosperity and well being for all it's citizens. The StellarDefenese series of games will be powered by the PyroGine™ Game Engine, PyroGine Development's internally developed game engine. StellarDefense is part of the Arcade Space Combat™ series of games being developed and published by PyroGine Development. Stay tuned for more information and media about StellarDefense as it becomes available.
About PyroGine‚Ñ¢ Development
PyroGine™ Development was founded to develop and publish software solutions. We’re a small, focused entertainment company located in sunny South Florida. We develop, publish and support games and game development tools for the PC Windows® platform and dedicated to bringing family friendly, fun, easy-to-use, affordable software of the highest quality to our customers. We will use a distribution model that will focus on smaller, fun & addictive, downloadable software and will be sold directly to you over the Internet via our website and other electronic distribution means. Because of this method of delivering software our overhead will remain low and we can thus pass the savings onto our customers.
All copyrights, trademarks and service marks are the property of their respective owners.
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Sean Murry has been contracted to do the music.

An image of one of the boss ships:

Jarrod Davis
Technical Director
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"It's a beautiful thing to have
power, choice and options."
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Legendary Member
Re: StellarDefense‚Ñ¢
I like the look of the ship!
cheers,
Paul
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Super Member
Re: StellarDefense‚Ñ¢
@paul_nicholls
Thanks.
Animated Boss:

Some Enemies:
Jarrod Davis
Technical Director
FaceBook |
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"It's a beautiful thing to have
power, choice and options."
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Super Member
Re: StellarDefense‚Ñ¢
@WILL
Thanks. Cool, will do.
Jarrod Davis
Technical Director
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"It's a beautiful thing to have
power, choice and options."
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Legendary Member
Re: StellarDefense‚Ñ¢

Originally Posted by
PyroGine Development
@paul_nicholls
Thanks.
Animated Boss:
Some Enemies:

Sweet! So are you doing the art-work or is someone else? Very nice 
cheers,
Paul
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Super Member
Re: StellarDefense‚Ñ¢
@paul_nicholls
Haha, I wish. At best I can do programmer art, sigh. The artwork was done by the vary talented artist Jeremy Werkheiser. He collaborated with me on a previous project.
Jarrod Davis
Technical Director
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Twitter |
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"It's a beautiful thing to have
power, choice and options."
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Super Member
Re: StellarDefense‚Ñ¢
Development is coming along. A couple of screens shots of some stuff I worked on today.
This is a shot of the Main Menu. I'm using the TPGMenu in PGE to manage the menus:

Background nebula for a level I'm currently working on. TPGTexture.RenderTiled method is used to tile and scroll the texture across the view port area:

Jarrod Davis
Technical Director
FaceBook |
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"It's a beautiful thing to have
power, choice and options."
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Legendary Member
Re: StellarDefense™
That looks pretty good already. Looking forward to see some ingame material
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Super Member
Re: StellarDefense‚Ñ¢
@Traveler
Thanks. Hopefully have some in the next few days.
Jarrod Davis
Technical Director
FaceBook |
Twitter |
YouTube
"It's a beautiful thing to have
power, choice and options."
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