Guessing I didn't do a good job of explaining what I'm looking for... I already know about SDL, SFML, <other 3rd party libraries>... And I really don't care about them, I just want to know if anyone has done the following:
  • 2D is fine as most ES machines don't have processors sufficient to handle full 3D
  • Fullscreen and windowed modes, opengl basic libraries only (GL.pas and GLu.pas). Fullscreen only on appropriate implementations (IE: ES devices)
  • Can use compiler directives, but should only use basic ones (IFDEF Windows, Linux). I'm not even all that interested in Mac/iPhone since 3.3.1 basically still kills iPhone development and I don't have a MAC yet .


- Jeremy