Last weekend I did fixed some bugs, added some brushes and added save and load map files in internal default format (not customizable yet). When I finished the user manual I decided that I don't like the way I planned to manage map layers and that the way that TileStudio manages map layers is much better, so I didn't released it yet because the internal file format is obsolete before to be released.

So, next milestone is to re-define that internal file format. Once I implement it I'll release version 0.1, just to allow you to test it and tell me what do you think about it.