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  1. #1
    Map edition is done. It doesn't edit everything I planned but does basic edition.
    mapedit2.jpg
    The small black squares are a bug. I'm using next code to draw "void" tiles:
    Code:
    WITH ImageMap.Canvas DO
    BEGIN
      Brush.Color := clInactiveCaption;
      Brush.Style := bsSolid;
      Rectangle (TX , TY, TX + TW, TY + TH);
      Pixels[TX, TY] := clBlack;
      Pixels[TX + TW - 1, TY + TH - 1] := clWhite;
    END;
    It should draw a gray square and two points, but it draws a gray square with black border. Don't know why.

    [edit] Fixed. I forgot the "Pen" property.
    Last edited by Ñuño Martínez; 27-03-2013 at 12:44 PM.
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  2. #2
    Try and set the pen.style to psClear;
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  3. #3
    Quote Originally Posted by pstudio View Post
    Try and set the pen.style to psClear;
    I've edited the message while you wrote your answer.

    Yes, the problem was that I forgot the "Pen" property. Thanks.
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  4. #4
    Last weekend I did fixed some bugs, added some brushes and added save and load map files in internal default format (not customizable yet). When I finished the user manual I decided that I don't like the way I planned to manage map layers and that the way that TileStudio manages map layers is much better, so I didn't released it yet because the internal file format is obsolete before to be released.

    So, next milestone is to re-define that internal file format. Once I implement it I'll release version 0.1, just to allow you to test it and tell me what do you think about it.
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  5. #5
    Just to say that the new internal file format isn't working, that's why I didn't released yet. I don't know whay I'm doing wrong. I still working on it.
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  6. #6
    I've fixed the file format issue (I forgot to write the "end" of the tileset name, so it didn't find it when loading ). I did also some "invisible" stuff.

    I was planned to release it as "version 0.1" but I think I will not until I add all stuff I planned (multilayer and "file format description language") or until somebody ask for it.
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  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    I'm glad to see this tool is still begin worked on. (even if slowly) Would the tool Tiled be of any inspiration?

    I've been using it myself for my Game Maker Studio projects and it's pretty decent. There could be a few more features of course. I like how they included isometric as well as the normal 1:1 tile grid.

    Something I'd love to see is a hex tile grid. Maybe animated tiles and of course the ever popular auto-tiles.

    Would you consider making Tile Studio export to various formats? XML, match other popular tools (like Tiled), JSON and others?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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