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Thread: TileStudio for Lazarus

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  1. #18
    There are only two undeniable truths in this universe:
    1. Human stupidity has no limits.
    2. I'm the less tenacious programmer ever.

    Anyway, after playing with Tiled I decided to continue with this project, as I really need a simple tilemap editor (I'm still wondering why are other ones so complex ).

    But (and here is where my human stupidity is involved) I didn't found a clean copy of the project. It seems as I forgot to do a back-up of the latest barely-stable version and I had found a broken one. Broken because it has an unfinished "brush-selector" much like the original TileStudio one. So (more stupidity involved) I started to clean and fix, and I decided to wipe-out Allegro from the program. I started to use LCL's TBitmap and TPicture components. They aren't as bad as I remember. But not everything is wrong: I did some smart work with a few wrapper classes around Allegro's bitmaps so porting isn't so big pain. The bad thing is it loads BMP files only. But it's 0k now.

    At the moment it seems to import tiles correctly. Now I should update the tile selector.
    Last edited by Ñuño Martínez; 19-08-2016 at 05:46 PM.
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