Thanks for the tip, and especially the animation
Not sure I want to make the spanner spin, but neat!
cheers,
Paul
Thanks for the tip, and especially the animation
Not sure I want to make the spanner spin, but neat!
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Can I just say, that this also works a treat on wine 1.3.6 on ubuntu 10.10. Frankly, I think every pascal program so far is turning out to work VERY well. Clocked around 50fps with 20-35% cpu usage. Nice work.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Games:
Seafox
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Syntax Error Software
itch.io page
Online Chess
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Hi all,
I am wanting to add into The Probe some sort of liquid/goop/acid, etc. that will over time damage and then destroy crystals/rocks/the probe? that are touching it.
I could just put into the game liquid as static 32x32 tiles (possibly animated) like the rest of the tiles in the game, but it would look silly if the ground got blown up underneath it and the liquid didn't fall, or an object exploded in it, destroying some of the liquid - leaving a hole.
Thinking about it, I want to have an outlet somewhere and have liquid coming out of it.
The liquid should fall down, and fill up tile squares once it has hit the bottom.
So I guess I might need to use particles?
Any ideas?
EDIT: I guess if I didn't use particles, I would want to do something similar to boulder dash rocks! in this video:
See 1:02 minutes onwards for the first bit of falling water...
cheers,
Paul
Last edited by paul_nicholls; 06-11-2010 at 05:57 AM.
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
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Here is another screenshot of boulder dash rocks! water:
boulder dash rocks! water.jpg
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Hey, your video didn't post Paul. Was it YouTube or something else?
Liquid and/or Goop = Awesome visual effect! I love water in games and demos to be honest. Something about the semi-artificial effect in the visuals that's just really beautiful to see on the screen.
You could mix in particles for the falling water and perhaps some kind of water/goop effect on the squares/tiles that contain the water/goop.
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
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